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authorJames Stevenson <everamzah@gmail.com>2016-07-14 10:07:40 -0400
committerparamat <mat.gregory@virginmedia.com>2016-07-21 05:00:40 +0100
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lua_api.txt: Remove tooltip checkbox[] element
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="hl pps">"mapgen.h" #include "noise.h" enum BiomeType { BIOME_TYPE_NORMAL, BIOME_TYPE_LIQUID, BIOME_TYPE_NETHER, BIOME_TYPE_AETHER, BIOME_TYPE_FLAT }; extern NoiseParams nparams_biome_def_heat; extern NoiseParams nparams_biome_def_humidity; class Biome : public GenElement { public: u32 flags; content_t c_top; content_t c_filler; content_t c_water; content_t c_dust; content_t c_dust_water; s16 depth_top; s16 depth_filler; s16 height_min; s16 height_max; float heat_point; float humidity_point; }; class BiomeManager : public GenElementManager { public: static const char *ELEMENT_TITLE; static const size_t ELEMENT_LIMIT = 0x100; NoiseParams *np_heat; NoiseParams *np_humidity; BiomeManager(IGameDef *gamedef); ~BiomeManager(); Biome *create(int btt) { return new Biome; } void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map, s16 *height_map, u8 *biomeid_map); Biome *getBiome(float heat, float humidity, s16 y); }; #endif