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authorsapier <Sapier at GMX dot net>2014-04-05 14:12:36 +0200
committersapier <Sapier at GMX dot net>2014-04-27 21:53:13 +0200
commit1838a3fd696782b1733a435bbb25accf3e40d1f3 (patch)
tree9edee41b26d5307b1d2e4626e65bb372a3d8cab7 /src/camera.cpp
parent8d315347100f1d261bb496b6c73f8cab5d2b7a41 (diff)
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Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
Diffstat (limited to 'src/camera.cpp')
-rw-r--r--src/camera.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index b49e8e748..254827803 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -249,7 +249,7 @@ void Camera::step(f32 dtime)
}
void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
- v2u32 screensize, f32 tool_reload_ratio,
+ f32 tool_reload_ratio,
int current_camera_mode, ClientEnvironment &c_env)
{
// Get player position
@@ -422,7 +422,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
fov_degrees = MYMIN(fov_degrees, 170.0);
// FOV and aspect ratio
- m_aspect = (f32)screensize.X / (f32) screensize.Y;
+ m_aspect = (f32) porting::getWindowSize().X / (f32) porting::getWindowSize().Y;
m_fov_y = fov_degrees * M_PI / 180.0;
// Increase vertical FOV on lower aspect ratios (<16:10)
m_fov_y *= MYMAX(1.0, MYMIN(1.4, sqrt(16./10. / m_aspect)));