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author | ShadowNinja <shadowninja@minetest.net> | 2015-03-27 20:24:04 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2015-03-27 20:24:04 -0400 |
commit | 30075467b84c79ff21736d6c447746caef07dcd0 (patch) | |
tree | cfdfe0ed15d488840e03597bca6c2320a8dec55e /src/camera.cpp | |
parent | 3d53c90d4b34563ef27bc38da211dab91b72d321 (diff) | |
download | minetest-30075467b84c79ff21736d6c447746caef07dcd0.tar.gz minetest-30075467b84c79ff21736d6c447746caef07dcd0.tar.bz2 minetest-30075467b84c79ff21736d6c447746caef07dcd0.zip |
Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
Diffstat (limited to 'src/camera.cpp')
-rw-r--r-- | src/camera.cpp | 38 |
1 files changed, 12 insertions, 26 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index 5200f71ba..111a4b241 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -119,34 +119,20 @@ Camera::~Camera() m_wieldmgr->drop(); } -bool Camera::successfullyCreated(std::wstring& error_message) +bool Camera::successfullyCreated(std::string &error_message) { - if (m_playernode == NULL) - { - error_message = L"Failed to create the player scene node"; - return false; - } - if (m_headnode == NULL) - { - error_message = L"Failed to create the head scene node"; - return false; - } - if (m_cameranode == NULL) - { - error_message = L"Failed to create the camera scene node"; - return false; - } - if (m_wieldmgr == NULL) - { - error_message = L"Failed to create the wielded item scene manager"; - return false; - } - if (m_wieldnode == NULL) - { - error_message = L"Failed to create the wielded item scene node"; - return false; + if (!m_playernode) { + error_message = "Failed to create the player scene node"; + } else if (!m_headnode) { + error_message = "Failed to create the head scene node"; + } else if (!m_cameranode) { + error_message = "Failed to create the camera scene node"; + } else if (!m_wieldmgr) { + error_message = "Failed to create the wielded item scene manager"; + } else if (!m_wieldnode) { + error_message = "Failed to create the wielded item scene node"; } - return true; + return error_message.empty(); } // Returns the fractional part of x |