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authorPerttu Ahola <celeron55@gmail.com>2011-11-14 21:41:30 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:42 +0200
commitc6fd2986d4261cf742d3bc21e8c12be59ab89f95 (patch)
treeef6ce8210f7f017bce42a024b75a44e73b5ab139 /src/camera.cpp
parentabceeee92f99b84ebb79968269835a4f509bfb90 (diff)
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GameDef compiles
Diffstat (limited to 'src/camera.cpp')
-rw-r--r--src/camera.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index d001f8916..74ecd6cec 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <cmath>
#include <SAnimatedMesh.h>
#include "settings.h"
-#include "mapnode_contentfeatures.h" // For wield visualization
+#include "nodedef.h" // For wield visualization
Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_smgr(smgr),
@@ -449,8 +449,11 @@ void Camera::updateSettings()
m_wanted_frametime = 1.0 / wanted_fps;
}
-void Camera::wield(const InventoryItem* item, ITextureSource *tsrc)
+void Camera::wield(const InventoryItem* item, IGameDef *gamedef)
{
+ ITextureSource *tsrc = gamedef->tsrc();
+ INodeDefManager *ndef = gamedef->ndef();
+
if (item != NULL)
{
bool isCube = false;
@@ -461,9 +464,9 @@ void Camera::wield(const InventoryItem* item, ITextureSource *tsrc)
// A block-type material
MaterialItem* mat_item = (MaterialItem*) item;
content_t content = mat_item->getMaterial();
- if (content_features(content).solidness || content_features(content).visual_solidness)
+ if (ndef->get(content).solidness || ndef->get(content).visual_solidness)
{
- m_wieldnode->setCube(content_features(content).tiles);
+ m_wieldnode->setCube(ndef->get(content).tiles);
m_wieldnode->setScale(v3f(30));
isCube = true;
}