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author | paramat <paramat@users.noreply.github.com> | 2017-11-20 01:45:57 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-12-04 02:25:10 +0000 |
commit | f470cb7270560a26afff0a0eadfc69070236c109 (patch) | |
tree | 045b3cac767dfae7fffc02258d02cbaf7978a96f /src/camera.cpp | |
parent | 2507d32afe05c73bb27ed221c2a592b0894fdc68 (diff) | |
download | minetest-f470cb7270560a26afff0a0eadfc69070236c109.tar.gz minetest-f470cb7270560a26afff0a0eadfc69070236c109.tar.bz2 minetest-f470cb7270560a26afff0a0eadfc69070236c109.zip |
Zoom: Set zoom FOV per-player using a player object property
Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.
Needed due to zoom now loading and/or generating distant world
according to zoom FOV.
Update object properties serialisation version to 3.
Diffstat (limited to 'src/camera.cpp')
-rw-r--r-- | src/camera.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index 62acbe26d..a64b903ae 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -72,8 +72,7 @@ Camera::Camera(MapDrawControl &draw_control, Client *client): m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount"); m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount"); m_cache_fov = g_settings->getFloat("fov"); - m_cache_zoom_fov = g_settings->getFloat("zoom_fov"); - m_arm_inertia = g_settings->getBool("arm_inertia"); + m_arm_inertia = g_settings->getBool("arm_inertia"); m_nametags.clear(); } @@ -453,12 +452,13 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r // Get FOV f32 fov_degrees; - if (player->getPlayerControl().zoom && player->getCanZoom()) { - fov_degrees = m_cache_zoom_fov; + // Disable zoom with zoom FOV = 0 + if (player->getPlayerControl().zoom && player->getZoomFOV() > 0.001f) { + fov_degrees = player->getZoomFOV(); } else { fov_degrees = m_cache_fov; } - fov_degrees = rangelim(fov_degrees, 1.0, 160.0); + fov_degrees = rangelim(fov_degrees, 1.0f, 160.0f); // FOV and aspect ratio const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); |