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author | Perttu Ahola <celeron55@gmail.com> | 2012-03-23 15:29:30 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-03-24 04:24:25 +0200 |
commit | 8c2f3bb378640c921a0ad40c4577687b0c7c37f3 (patch) | |
tree | 35d97d6c21b4b2207ec9fc8f21dc38b2435c9542 /src/camera.h | |
parent | 0ac2ce7dea133fd0b71a12ca3c2f3ce463d48440 (diff) | |
download | minetest-8c2f3bb378640c921a0ad40c4577687b0c7c37f3.tar.gz minetest-8c2f3bb378640c921a0ad40c4577687b0c7c37f3.tar.bz2 minetest-8c2f3bb378640c921a0ad40c4577687b0c7c37f3.zip |
c55sound continued
Diffstat (limited to 'src/camera.h')
-rw-r--r-- | src/camera.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/camera.h b/src/camera.h index 168863c3e..0180d99e2 100644 --- a/src/camera.h +++ b/src/camera.h @@ -39,7 +39,8 @@ class IGameDef; class Camera { public: - Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control); + Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, + IGameDef *gamedef); ~Camera(); // Get player scene node. @@ -116,7 +117,7 @@ public: void setDigging(s32 button); // Replace the wielded item mesh - void wield(const ItemStack &item, IGameDef *gamedef); + void wield(const ItemStack &item); // Draw the wielded tool. // This has to happen *after* the main scene is drawn. @@ -136,6 +137,8 @@ private: // draw control MapDrawControl& m_draw_control; + + IGameDef *m_gamedef; // Absolute camera position v3f m_camera_position; |