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author | Perttu Ahola <celeron55@gmail.com> | 2011-11-14 21:41:30 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-11-29 19:13:42 +0200 |
commit | c6fd2986d4261cf742d3bc21e8c12be59ab89f95 (patch) | |
tree | ef6ce8210f7f017bce42a024b75a44e73b5ab139 /src/camera.h | |
parent | abceeee92f99b84ebb79968269835a4f509bfb90 (diff) | |
download | minetest-c6fd2986d4261cf742d3bc21e8c12be59ab89f95.tar.gz minetest-c6fd2986d4261cf742d3bc21e8c12be59ab89f95.tar.bz2 minetest-c6fd2986d4261cf742d3bc21e8c12be59ab89f95.zip |
GameDef compiles
Diffstat (limited to 'src/camera.h')
-rw-r--r-- | src/camera.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/camera.h b/src/camera.h index 29b9fbdaa..8321a1f0d 100644 --- a/src/camera.h +++ b/src/camera.h @@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc., class LocalPlayer; class MapDrawControl; class ExtrudedSpriteSceneNode; -class ITextureSource; +class IGameDef; /* Client camera class, manages the player and camera scene nodes, the viewing distance @@ -116,7 +116,7 @@ public: void updateSettings(); // Replace the wielded item mesh - void wield(const InventoryItem* item, ITextureSource *tsrc); + void wield(const InventoryItem* item, IGameDef *gamedef); // Start digging animation // Pass 0 for left click, 1 for right click |