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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-04-23 09:52:40 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-23 09:52:40 +0200 |
commit | 91a9382c25328075d1a27593b22b0a75863951e1 (patch) | |
tree | c0806621a7af000f31360a78d486d8e25f3bf52f /src/cavegen.h | |
parent | 0c34fe20a101f3e9297b3ffab4e8b736a55a558f (diff) | |
download | minetest-91a9382c25328075d1a27593b22b0a75863951e1.tar.gz minetest-91a9382c25328075d1a27593b22b0a75863951e1.tar.bz2 minetest-91a9382c25328075d1a27593b22b0a75863951e1.zip |
Pass clang-format on various cpp/header files (#5559)
Diffstat (limited to 'src/cavegen.h')
-rw-r--r-- | src/cavegen.h | 45 |
1 files changed, 23 insertions, 22 deletions
diff --git a/src/cavegen.h b/src/cavegen.h index e322c181c..a1140594e 100644 --- a/src/cavegen.h +++ b/src/cavegen.h @@ -37,11 +37,12 @@ class GenerateNotifier; TODO(hmmmm): Remove dependency on biomes TODO(hmmmm): Find alternative to overgeneration as solution for sunlight issue */ -class CavesNoiseIntersection { +class CavesNoiseIntersection +{ public: CavesNoiseIntersection(INodeDefManager *nodedef, BiomeManager *biomemgr, - v3s16 chunksize, NoiseParams *np_cave1, NoiseParams *np_cave2, - s32 seed, float cave_width); + v3s16 chunksize, NoiseParams *np_cave1, NoiseParams *np_cave2, + s32 seed, float cave_width); ~CavesNoiseIntersection(); void generateCaves(MMVManip *vm, v3s16 nmin, v3s16 nmax, u8 *biomemap); @@ -65,10 +66,12 @@ private: /* CavernsNoise is a cave digging algorithm */ -class CavernsNoise { +class CavernsNoise +{ public: CavernsNoise(INodeDefManager *nodedef, v3s16 chunksize, NoiseParams *np_cavern, - s32 seed, float cavern_limit, float cavern_taper, float cavern_threshold); + s32 seed, float cavern_limit, float cavern_taper, + float cavern_threshold); ~CavernsNoise(); bool generateCaverns(MMVManip *vm, v3s16 nmin, v3s16 nmax); @@ -105,7 +108,8 @@ private: This algorithm is very fast, executing in less than 1ms on average for an 80x80x80 chunk of map on a modern processor. */ -class CavesRandomWalk { +class CavesRandomWalk +{ public: MMVManip *vm; INodeDefManager *ndef; @@ -150,18 +154,16 @@ public: // ndef is a mandatory parameter. // If gennotify is NULL, generation events are not logged. - CavesRandomWalk(INodeDefManager *ndef, - GenerateNotifier *gennotify = NULL, - s32 seed = 0, - int water_level = 1, - content_t water_source = CONTENT_IGNORE, - content_t lava_source = CONTENT_IGNORE); + CavesRandomWalk(INodeDefManager *ndef, GenerateNotifier *gennotify = NULL, + s32 seed = 0, int water_level = 1, + content_t water_source = CONTENT_IGNORE, + content_t lava_source = CONTENT_IGNORE); // vm and ps are mandatory parameters. // If heightmap is NULL, the surface level at all points is assumed to // be water_level. void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps, - bool is_large_cave, int max_stone_height, s16 *heightmap); + bool is_large_cave, int max_stone_height, s16 *heightmap); private: void makeTunnel(bool dirswitch); @@ -183,7 +185,8 @@ private: tl;dr, *** DO NOT TOUCH THIS CLASS UNLESS YOU KNOW WHAT YOU ARE DOING *** */ -class CavesV6 { +class CavesV6 +{ public: MMVManip *vm; INodeDefManager *ndef; @@ -222,18 +225,16 @@ public: // ndef is a mandatory parameter. // If gennotify is NULL, generation events are not logged. - CavesV6(INodeDefManager *ndef, - GenerateNotifier *gennotify = NULL, - int water_level = 1, - content_t water_source = CONTENT_IGNORE, - content_t lava_source = CONTENT_IGNORE); + CavesV6(INodeDefManager *ndef, GenerateNotifier *gennotify = NULL, + int water_level = 1, content_t water_source = CONTENT_IGNORE, + content_t lava_source = CONTENT_IGNORE); // vm, ps, and ps2 are mandatory parameters. // If heightmap is NULL, the surface level at all points is assumed to // be water_level. - void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, - PseudoRandom *ps, PseudoRandom *ps2, - bool is_large_cave, int max_stone_height, s16 *heightmap = NULL); + void makeCave(MMVManip *vm, v3s16 nmin, v3s16 nmax, PseudoRandom *ps, + PseudoRandom *ps2, bool is_large_cave, int max_stone_height, + s16 *heightmap = NULL); private: void makeTunnel(bool dirswitch); |