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authorCraig Robbins <kde.psych@gmail.com>2014-11-24 13:52:27 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-11-26 00:49:54 +1000
commit26cf98ccfc70909be916d29f0cc480f6929cbb08 (patch)
treedb4b767db03dabfde84907df6fc48876585a7759 /src/client.cpp
parent5413ed11955a5b8a09625b2df1c28fb18c99c296 (diff)
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Fix client "double saving" simple singleplayer local maps
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/client.cpp b/src/client.cpp
index c1806df99..074ac9ba6 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -219,6 +219,7 @@ Client::Client(
IrrlichtDevice *device,
const char *playername,
std::string password,
+ bool is_simple_singleplayer_game,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
@@ -280,7 +281,8 @@ Client::Client(
m_env.addPlayer(player);
}
- if (g_settings->getBool("enable_local_map_saving")) {
+ if (g_settings->getBool("enable_local_map_saving")
+ && !is_simple_singleplayer_game) {
const std::string world_path = porting::path_user + DIR_DELIM + "worlds"
+ DIR_DELIM + "server_" + g_settings->get("address")
+ "_" + g_settings->get("remote_port");