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author | sapier <Sapier at GMX dot net> | 2013-12-03 23:32:03 +0100 |
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committer | sapier <Sapier at GMX dot net> | 2013-12-15 13:39:42 +0100 |
commit | e9e9fd7c3f12bc5119b567ad37527d777859dbc0 (patch) | |
tree | cc3eb08bf696444ae6bea4a0cfe2cf29f66b56be /src/client.cpp | |
parent | 977232261388fa80bd6ab3bb849ae4d7a8ade73e (diff) | |
download | minetest-e9e9fd7c3f12bc5119b567ad37527d777859dbc0.tar.gz minetest-e9e9fd7c3f12bc5119b567ad37527d777859dbc0.tar.bz2 minetest-e9e9fd7c3f12bc5119b567ad37527d777859dbc0.zip |
Replace SimpleThread by JThread now implementing same features
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/client.cpp b/src/client.cpp index ee63cf7c8..b3030991b 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -177,7 +177,7 @@ void * MeshUpdateThread::Thread() BEGIN_DEBUG_EXCEPTION_HANDLER - while(getRun()) + while(!StopRequested()) { /*// Wait for output queue to flush. // Allow 2 in queue, this makes less frametime jitter. @@ -302,9 +302,8 @@ Client::~Client() m_con.Disconnect(); } - m_mesh_update_thread.setRun(false); - while(m_mesh_update_thread.IsRunning()) - sleep_ms(100); + m_mesh_update_thread.Stop(); + m_mesh_update_thread.Wait(); while(!m_mesh_update_thread.m_queue_out.empty()) { MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front(); delete r.mesh; |