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authorPilzAdam <pilzadam@minetest.net>2013-05-18 01:52:18 +0200
committerPilzAdam <pilzadam@minetest.net>2013-05-18 01:52:18 +0200
commit9397b5de083fabe2e93c55de5bf90e5c75bbe9c1 (patch)
tree99a9d4318280a59873f51da0cb8f992323eaedf6 /src/client.cpp
parent1369503aba1ae0c64e6c25b32cc5552bbdead8fb (diff)
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Fix memory leak in MeshUpdateThread
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 929ed0eab..533c40ab2 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -350,6 +350,11 @@ Client::~Client()
m_mesh_update_thread.setRun(false);
while(m_mesh_update_thread.IsRunning())
sleep_ms(100);
+ while(!m_mesh_update_thread.m_queue_out.empty()) {
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
+ delete r.mesh;
+ }
+
delete m_inventory_from_server;
@@ -757,6 +762,8 @@ void Client::step(float dtime)
// Replace with the new mesh
block->mesh = r.mesh;
+ } else {
+ delete r.mesh;
}
if(r.ack_block_to_server)
{