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authorCraig Robbins <kde.psych@gmail.com>2015-02-11 16:02:16 +1000
committerCraig Robbins <kde.psych@gmail.com>2015-02-11 16:02:16 +1000
commitd25ff8fd2592f457b91e8a61240694af3902d23f (patch)
tree9b1a4f3eda3cd5d2ed1be704a69e0f1b80501c83 /src/client.cpp
parentcfca5f99e62a32b5488d93f771453ef6935c5d4e (diff)
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Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
* Increase performance (client) * Avoid changing a global value to solve a local problem
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/client.cpp b/src/client.cpp
index b13631f95..107e16f14 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -283,6 +283,7 @@ Client::Client(
}
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
+ m_cache_enable_shaders = g_settings->getBool("enable_shaders");
}
void Client::Stop()
@@ -2681,7 +2682,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
Create a task to update the mesh of the block
*/
- MeshMakeData *data = new MeshMakeData(this);
+ MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
{
//TimeTaker timer("data fill");