summaryrefslogtreecommitdiff
path: root/src/client.cpp
diff options
context:
space:
mode:
authorsapier <Sapier at GMX dot net>2013-12-03 23:32:03 +0100
committersapier <Sapier at GMX dot net>2013-12-15 13:39:42 +0100
commite9e9fd7c3f12bc5119b567ad37527d777859dbc0 (patch)
treecc3eb08bf696444ae6bea4a0cfe2cf29f66b56be /src/client.cpp
parent977232261388fa80bd6ab3bb849ae4d7a8ade73e (diff)
downloadminetest-e9e9fd7c3f12bc5119b567ad37527d777859dbc0.tar.gz
minetest-e9e9fd7c3f12bc5119b567ad37527d777859dbc0.tar.bz2
minetest-e9e9fd7c3f12bc5119b567ad37527d777859dbc0.zip
Replace SimpleThread by JThread now implementing same features
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/client.cpp b/src/client.cpp
index ee63cf7c8..b3030991b 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -177,7 +177,7 @@ void * MeshUpdateThread::Thread()
BEGIN_DEBUG_EXCEPTION_HANDLER
- while(getRun())
+ while(!StopRequested())
{
/*// Wait for output queue to flush.
// Allow 2 in queue, this makes less frametime jitter.
@@ -302,9 +302,8 @@ Client::~Client()
m_con.Disconnect();
}
- m_mesh_update_thread.setRun(false);
- while(m_mesh_update_thread.IsRunning())
- sleep_ms(100);
+ m_mesh_update_thread.Stop();
+ m_mesh_update_thread.Wait();
while(!m_mesh_update_thread.m_queue_out.empty()) {
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
delete r.mesh;