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authorred-001 <red-001@outlook.ie>2017-06-30 19:14:39 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-06-30 20:14:39 +0200
commitf3ad75691aea30d2d68aab19fbfa9031409c39d7 (patch)
treeb73109f1d3d14af91b3593dc80645a1bb70274a8 /src/client.cpp
parent2e53801fc0d9ba13afec6c1ddb5e3999f68b96bd (diff)
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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp67
1 files changed, 51 insertions, 16 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 5681c3ddb..0f689a714 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -104,17 +104,17 @@ Client::Client(
m_script->setEnv(&m_env);
}
-void Client::initMods()
+void Client::loadMods()
{
- m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
+ // Load builtin
+ scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
// If modding is not enabled, don't load mods, just builtin
if (!m_modding_enabled) {
return;
}
-
ClientModConfiguration modconf(getClientModsLuaPath());
- std::vector<ModSpec> mods = modconf.getMods();
+ m_mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
// complain about mods with unsatisfied dependencies
if (!modconf.isConsistent()) {
@@ -123,28 +123,52 @@ void Client::initMods()
// Print mods
infostream << "Client Loading mods: ";
- for (std::vector<ModSpec>::const_iterator i = mods.begin();
- i != mods.end(); ++i) {
- infostream << (*i).name << " ";
- }
-
+ for (const ModSpec &mod : m_mods)
+ infostream << mod.name << " ";
infostream << std::endl;
+
// Load and run "mod" scripts
- for (std::vector<ModSpec>::const_iterator it = mods.begin();
- it != mods.end(); ++it) {
- const ModSpec &mod = *it;
+ for (const ModSpec &mod : m_mods) {
if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
throw ModError("Error loading mod \"" + mod.name +
"\": Mod name does not follow naming conventions: "
"Only characters [a-z0-9_] are allowed.");
}
- std::string script_path = mod.path + DIR_DELIM + "init.lua";
- infostream << " [" << padStringRight(mod.name, 12) << "] [\""
- << script_path << "\"]" << std::endl;
- m_script->loadMod(script_path, mod.name);
+ scanModIntoMemory(mod.name, mod.path);
+ }
+}
+
+void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
+ std::string mod_subpath)
+{
+ std::string full_path = mod_path + DIR_DELIM + mod_subpath;
+ std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
+ for (unsigned int j=0; j < mod.size(); j++){
+ std::string filename = mod[j].name;
+ if (mod[j].dir) {
+ scanModSubfolder(mod_name, mod_path, mod_subpath
+ + filename + DIR_DELIM);
+ continue;
+ }
+ std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
+ m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
}
}
+void Client::initMods()
+{
+ m_script->loadModFromMemory(BUILTIN_MOD_NAME);
+
+ // If modding is not enabled, don't load mods, just builtin
+ if (!m_modding_enabled) {
+ return;
+ }
+
+ // Load and run "mod" scripts
+ for (const ModSpec &mod : m_mods)
+ m_script->loadModFromMemory(mod.name);
+}
+
const std::string &Client::getBuiltinLuaPath()
{
static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
@@ -1898,6 +1922,17 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
return mesh;
}
+const std::string* Client::getModFile(const std::string &filename)
+{
+ StringMap::const_iterator it = m_mod_files.find(filename);
+ if (it == m_mod_files.end()) {
+ errorstream << "Client::getModFile(): File not found: \"" << filename
+ << "\"" << std::endl;
+ return NULL;
+ }
+ return &it->second;
+}
+
bool Client::registerModStorage(ModMetadata *storage)
{
if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {