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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-04-29 17:25:25 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-29 17:25:25 +0200 |
commit | 3db66b453152c3610b858aa1650e1ab3f545a430 (patch) | |
tree | d1d625c50f8c350ff1f52b7ed446bd0ed2ea4e6b /src/client.h | |
parent | f727f54192644f6427ac1b2c86df8c64c7c5fdf0 (diff) | |
download | minetest-3db66b453152c3610b858aa1650e1ab3f545a430.tar.gz minetest-3db66b453152c3610b858aa1650e1ab3f545a430.tar.bz2 minetest-3db66b453152c3610b858aa1650e1ab3f545a430.zip |
Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is.
This prevents fake ClientEvent creation & memory allocations
Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
Diffstat (limited to 'src/client.h')
-rw-r--r-- | src/client.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/client.h b/src/client.h index 699550eac..f5b03f19d 100644 --- a/src/client.h +++ b/src/client.h @@ -414,7 +414,8 @@ public: void updateCameraOffset(v3s16 camera_offset) { m_mesh_update_thread.m_camera_offset = camera_offset; } - // Get event from queue. CE_NONE is returned if queue is empty. + bool hasClientEvents() const { return !m_client_event_queue.empty(); } + // Get event from queue. If queue is empty, it triggers an assertion failure. ClientEvent getClientEvent(); bool accessDenied() const { return m_access_denied; } |