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author | Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com> | 2018-01-13 18:07:16 +0700 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-01-13 12:07:16 +0100 |
commit | 792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f (patch) | |
tree | 568b578dd8cd5d0e579a4debc560d088c880d5e7 /src/client.h | |
parent | fad263dec9e1fa7ae0886f768e22d8ee74e8553b (diff) | |
download | minetest-792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.tar.gz minetest-792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.tar.bz2 minetest-792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f.zip |
Add confirmation on new player registration (#6849)
* Attempt to add registration confirmation
Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist.
Also tell player about the server and chosen username.
Local game has localhost as IP address of the server.
Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background.
aborted -> connection_aborted
* Rewrite information message text
Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
Diffstat (limited to 'src/client.h')
-rw-r--r-- | src/client.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/client.h b/src/client.h index f5929e055..11f27e9bd 100644 --- a/src/client.h +++ b/src/client.h @@ -345,6 +345,9 @@ public: { return m_proto_ver; } bool connectedToServer(); + void confirmRegistration(); + bool m_is_registration_confirmation_state = false; + bool m_simple_singleplayer_mode; float mediaReceiveProgress(); @@ -448,6 +451,7 @@ private: static AuthMechanism choseAuthMech(const u32 mechs); void sendInit(const std::string &playerName); + void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism); void startAuth(AuthMechanism chosen_auth_mechanism); void sendDeletedBlocks(std::vector<v3s16> &blocks); void sendGotBlocks(v3s16 block); |