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author | est31 <MTest31@outlook.com> | 2015-04-12 04:49:13 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-05-11 18:40:27 +0200 |
commit | 82e35edff52d88dcd64a9bfc9d2c4c93f1341b78 (patch) | |
tree | bf55839e296c6d1cb9b7f81b8f5cf69e0492b4c0 /src/client.h | |
parent | 181f7baa453c58d4070de7196fd74663110946a8 (diff) | |
download | minetest-82e35edff52d88dcd64a9bfc9d2c4c93f1341b78.tar.gz minetest-82e35edff52d88dcd64a9bfc9d2c4c93f1341b78.tar.bz2 minetest-82e35edff52d88dcd64a9bfc9d2c4c93f1341b78.zip |
Make early protocol auth mechanism generic, and add SRP
Adds everything needed for SRP (and everything works too),
but still deactivated, as protocol v25 init packets aren't final yet.
Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25
inside networkprotocol.h.
Diffstat (limited to 'src/client.h')
-rw-r--r-- | src/client.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/client.h b/src/client.h index 082b3d6dd..87cf8ce45 100644 --- a/src/client.h +++ b/src/client.h @@ -351,6 +351,8 @@ public: void handleCommand_Deprecated(NetworkPacket* pkt); void handleCommand_Hello(NetworkPacket* pkt); void handleCommand_AuthAccept(NetworkPacket* pkt); + void handleCommand_AcceptSudoMode(NetworkPacket* pkt); + void handleCommand_DenySudoMode(NetworkPacket* pkt); void handleCommand_InitLegacy(NetworkPacket* pkt); void handleCommand_AccessDenied(NetworkPacket* pkt); void handleCommand_RemoveNode(NetworkPacket* pkt); @@ -391,6 +393,7 @@ public: void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt); void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt); void handleCommand_EyeOffset(NetworkPacket* pkt); + void handleCommand_SrpBytesSandB(NetworkPacket* pkt); void ProcessData(NetworkPacket *pkt); @@ -542,11 +545,21 @@ private: // Send the item number 'item' as player item to the server void sendPlayerItem(u16 item); + void deleteAuthData(); + // helper method shared with clientpackethandler + static AuthMechanism choseAuthMech(const u32 mechs); + void sendLegacyInit(const char* playerName, const char* playerPassword); + void sendInit(const std::string &playerName); + void startAuth(AuthMechanism chosen_auth_mechanism); void sendDeletedBlocks(std::vector<v3s16> &blocks); void sendGotBlocks(v3s16 block); void sendRemovedSounds(std::vector<s32> &soundList); + // Helper function + inline std::string getPlayerName() + { return m_env.getLocalPlayer()->getName(); } + float m_packetcounter_timer; float m_connection_reinit_timer; float m_avg_rtt_timer; @@ -569,6 +582,8 @@ private: IrrlichtDevice *m_device; // Server serialization version u8 m_server_ser_ver; + // Used version of the protocol with server + u8 m_proto_ver; u16 m_playeritem; bool m_inventory_updated; Inventory *m_inventory_from_server; @@ -584,9 +599,23 @@ private: //s32 m_daynight_i; //u32 m_daynight_ratio; std::queue<std::wstring> m_chat_queue; + + // The authentication methods we can use to enter sudo mode (=change password) + u32 m_sudo_auth_methods; + // The seed returned by the server in TOCLIENT_INIT is stored here u64 m_map_seed; + + // Auth data + std::string m_playername; std::string m_password; + // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE + std::string m_new_password; + // Usable by auth mechanisms. + AuthMechanism m_chosen_auth_mech; + void * m_auth_data; + + bool m_access_denied; std::string m_access_denied_reason; std::queue<ClientEvent> m_client_event_queue; |