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author | Ner'zhul <nerzhul@users.noreply.github.com> | 2017-01-09 20:39:22 +0100 |
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committer | GitHub <noreply@github.com> | 2017-01-09 20:39:22 +0100 |
commit | 8e7449e09253e138716d8dbad6a2ab5c6e089e28 (patch) | |
tree | ca6895fb557229445b04639efe7fc57b3e33157b /src/client.h | |
parent | 11df7e886a674e280e3ec6f895c11fc1e70eb7b3 (diff) | |
download | minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.tar.gz minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.tar.bz2 minetest-8e7449e09253e138716d8dbad6a2ab5c6e089e28.zip |
Environment & IGameDef code refactoring (#4985)
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
* Move ITextureSource* IGameDef::getTextureSource() to Client only.
* Also move ITextureSource *IGameDef::tsrc() helper
* drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
* drop unused emerge() call
* cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
Diffstat (limited to 'src/client.h')
-rw-r--r-- | src/client.h | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/client.h b/src/client.h index 9a09704a6..df3e7e605 100644 --- a/src/client.h +++ b/src/client.h @@ -34,7 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "localplayer.h" #include "hud.h" #include "particles.h" -#include "network/networkpacket.h" struct MeshMakeData; class MapBlockMesh; @@ -51,6 +50,7 @@ class Database; class Mapper; struct MinimapMapblock; class Camera; +class NetworkPacket; struct QueuedMeshUpdate { @@ -402,9 +402,6 @@ public: void ProcessData(NetworkPacket *pkt); - // Returns true if something was received - bool AsyncProcessPacket(); - bool AsyncProcessData(); void Send(NetworkPacket* pkt); void interact(u8 action, const PointedThing& pointed); @@ -422,8 +419,9 @@ public: void sendRespawn(); void sendReady(); - ClientEnvironment& getEnv() - { return m_env; } + ClientEnvironment& getEnv() { return m_env; } + ITextureSource *tsrc() { return getTextureSource(); } + ISoundManager *sound() { return getSoundManager(); } // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent) void removeNode(v3s16 p); @@ -521,14 +519,15 @@ public: virtual IItemDefManager* getItemDefManager(); virtual INodeDefManager* getNodeDefManager(); virtual ICraftDefManager* getCraftDefManager(); - virtual ITextureSource* getTextureSource(); + ITextureSource* getTextureSource(); virtual IShaderSource* getShaderSource(); - virtual scene::ISceneManager* getSceneManager(); + IShaderSource *shsrc() { return getShaderSource(); } + scene::ISceneManager* getSceneManager(); virtual u16 allocateUnknownNodeId(const std::string &name); virtual ISoundManager* getSoundManager(); virtual MtEventManager* getEventManager(); virtual ParticleManager* getParticleManager(); - virtual bool checkLocalPrivilege(const std::string &priv) + bool checkLocalPrivilege(const std::string &priv) { return checkPrivilege(priv); } virtual scene::IAnimatedMesh* getMesh(const std::string &filename); |