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authorLoic Blot <loic.blot@unix-experience.fr>2015-01-16 11:37:49 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-16 11:00:55 +0100
commited04e8e9e407f0dd57fa83a9732b3a3968cb80e0 (patch)
tree488c3b155e78072c0f65a26b8e34b530d059f56c /src/client.h
parentefa977518a60c47f3c409449be202298900372e8 (diff)
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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
Diffstat (limited to 'src/client.h')
-rw-r--r--src/client.h94
1 files changed, 47 insertions, 47 deletions
diff --git a/src/client.h b/src/client.h
index 93143009e..1c29aac1e 100644
--- a/src/client.h
+++ b/src/client.h
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef CLIENT_HEADER
#define CLIENT_HEADER
-#include "connection.h"
+#include "network/connection.h"
#include "environment.h"
#include "irrlichttypes_extrabloated.h"
#include "jthread/jmutex.h"
@@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "localplayer.h"
#include "hud.h"
#include "particles.h"
-#include "network/toclientpacket.h"
+#include "network/networkpacket.h"
struct MeshMakeData;
class MapBlockMesh;
@@ -346,57 +346,57 @@ public:
* Command Handlers
*/
- void handleCommand(ToClientPacket* pkt);
-
- void handleCommand_Null(ToClientPacket* pkt) {};
- void handleCommand_Deprecated(ToClientPacket* pkt);
- void handleCommand_Init(ToClientPacket* pkt);
- void handleCommand_AccessDenied(ToClientPacket* pkt);
- void handleCommand_RemoveNode(ToClientPacket* pkt);
- void handleCommand_AddNode(ToClientPacket* pkt);
- void handleCommand_BlockData(ToClientPacket* pkt);
- void handleCommand_Inventory(ToClientPacket* pkt);
- void handleCommand_TimeOfDay(ToClientPacket* pkt);
- void handleCommand_ChatMessage(ToClientPacket* pkt);
- void handleCommand_ActiveObjectRemoveAdd(ToClientPacket* pkt);
- void handleCommand_ActiveObjectMessages(ToClientPacket* pkt);
- void handleCommand_Movement(ToClientPacket* pkt);
- void handleCommand_HP(ToClientPacket* pkt);
- void handleCommand_Breath(ToClientPacket* pkt);
- void handleCommand_MovePlayer(ToClientPacket* pkt);
- void handleCommand_PlayerItem(ToClientPacket* pkt);
- void handleCommand_DeathScreen(ToClientPacket* pkt);
- void handleCommand_AnnounceMedia(ToClientPacket* pkt);
- void handleCommand_Media(ToClientPacket* pkt);
- void handleCommand_ToolDef(ToClientPacket* pkt);
- void handleCommand_NodeDef(ToClientPacket* pkt);
- void handleCommand_CraftItemDef(ToClientPacket* pkt);
- void handleCommand_ItemDef(ToClientPacket* pkt);
- void handleCommand_PlaySound(ToClientPacket* pkt);
- void handleCommand_StopSound(ToClientPacket* pkt);
- void handleCommand_Privileges(ToClientPacket* pkt);
- void handleCommand_InventoryFormSpec(ToClientPacket* pkt);
- void handleCommand_DetachedInventory(ToClientPacket* pkt);
- void handleCommand_ShowFormSpec(ToClientPacket* pkt);
- void handleCommand_SpawnParticle(ToClientPacket* pkt);
- void handleCommand_AddParticleSpawner(ToClientPacket* pkt);
- void handleCommand_DeleteParticleSpawner(ToClientPacket* pkt);
- void handleCommand_HudAdd(ToClientPacket* pkt);
- void handleCommand_HudRemove(ToClientPacket* pkt);
- void handleCommand_HudChange(ToClientPacket* pkt);
- void handleCommand_HudSetFlags(ToClientPacket* pkt);
- void handleCommand_HudSetParam(ToClientPacket* pkt);
- void handleCommand_HudSetSky(ToClientPacket* pkt);
- void handleCommand_OverrideDayNightRatio(ToClientPacket* pkt);
- void handleCommand_LocalPlayerAnimations(ToClientPacket* pkt);
- void handleCommand_EyeOffset(ToClientPacket* pkt);
+ void handleCommand(NetworkPacket* pkt);
+
+ void handleCommand_Null(NetworkPacket* pkt) {};
+ void handleCommand_Deprecated(NetworkPacket* pkt);
+ void handleCommand_Init(NetworkPacket* pkt);
+ void handleCommand_AccessDenied(NetworkPacket* pkt);
+ void handleCommand_RemoveNode(NetworkPacket* pkt);
+ void handleCommand_AddNode(NetworkPacket* pkt);
+ void handleCommand_BlockData(NetworkPacket* pkt);
+ void handleCommand_Inventory(NetworkPacket* pkt);
+ void handleCommand_TimeOfDay(NetworkPacket* pkt);
+ void handleCommand_ChatMessage(NetworkPacket* pkt);
+ void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
+ void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
+ void handleCommand_Movement(NetworkPacket* pkt);
+ void handleCommand_HP(NetworkPacket* pkt);
+ void handleCommand_Breath(NetworkPacket* pkt);
+ void handleCommand_MovePlayer(NetworkPacket* pkt);
+ void handleCommand_PlayerItem(NetworkPacket* pkt);
+ void handleCommand_DeathScreen(NetworkPacket* pkt);
+ void handleCommand_AnnounceMedia(NetworkPacket* pkt);
+ void handleCommand_Media(NetworkPacket* pkt);
+ void handleCommand_ToolDef(NetworkPacket* pkt);
+ void handleCommand_NodeDef(NetworkPacket* pkt);
+ void handleCommand_CraftItemDef(NetworkPacket* pkt);
+ void handleCommand_ItemDef(NetworkPacket* pkt);
+ void handleCommand_PlaySound(NetworkPacket* pkt);
+ void handleCommand_StopSound(NetworkPacket* pkt);
+ void handleCommand_Privileges(NetworkPacket* pkt);
+ void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
+ void handleCommand_DetachedInventory(NetworkPacket* pkt);
+ void handleCommand_ShowFormSpec(NetworkPacket* pkt);
+ void handleCommand_SpawnParticle(NetworkPacket* pkt);
+ void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
+ void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
+ void handleCommand_HudAdd(NetworkPacket* pkt);
+ void handleCommand_HudRemove(NetworkPacket* pkt);
+ void handleCommand_HudChange(NetworkPacket* pkt);
+ void handleCommand_HudSetFlags(NetworkPacket* pkt);
+ void handleCommand_HudSetParam(NetworkPacket* pkt);
+ void handleCommand_HudSetSky(NetworkPacket* pkt);
+ void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
+ void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
+ void handleCommand_EyeOffset(NetworkPacket* pkt);
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
// Returns true if something was received
bool AsyncProcessPacket();
bool AsyncProcessData();
- void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
+ void Send(NetworkPacket* pkt);
void interact(u8 action, const PointedThing& pointed);