summaryrefslogtreecommitdiff
path: root/src/client/camera.cpp
diff options
context:
space:
mode:
authorJean-Patrick Guerrero <kilbith@users.noreply.github.com>2021-03-16 23:28:16 +0100
committerGitHub <noreply@github.com>2021-03-16 23:28:16 +0100
commit285ba74723695c4b51192dac0e1e17c5d8f880db (patch)
tree5b6147a093f28d01d7a6b9da40770e2c434b1641 /src/client/camera.cpp
parent66b5c086644ac18845731d6f3556d9e7cde4ee28 (diff)
downloadminetest-285ba74723695c4b51192dac0e1e17c5d8f880db.tar.gz
minetest-285ba74723695c4b51192dac0e1e17c5d8f880db.tar.bz2
minetest-285ba74723695c4b51192dac0e1e17c5d8f880db.zip
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
Diffstat (limited to 'src/client/camera.cpp')
-rw-r--r--src/client/camera.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp
index 350b685e1..5158d0dd1 100644
--- a/src/client/camera.cpp
+++ b/src/client/camera.cpp
@@ -664,7 +664,7 @@ void Camera::wield(const ItemStack &item)
void Camera::drawWieldedTool(irr::core::matrix4* translation)
{
// Clear Z buffer so that the wielded tool stays in front of world geometry
- m_wieldmgr->getVideoDriver()->clearZBuffer();
+ m_wieldmgr->getVideoDriver()->clearBuffers(video::ECBF_DEPTH);
// Draw the wielded node (in a separate scene manager)
scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();