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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-29 08:51:17 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit1bc855646e2c920c1df55bb73416f72295c020f4 (patch)
treedb872efec84c5daa6d37b6e2d1c71e4450255c3b /src/client/camera.cpp
parent258101a91031f3ff9ee01a974030b02529ffdac0 (diff)
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refacto: protect some RenderingEngine::get_scene_manager
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
Diffstat (limited to 'src/client/camera.cpp')
-rw-r--r--src/client/camera.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp
index f6892295b..2629a6359 100644
--- a/src/client/camera.cpp
+++ b/src/client/camera.cpp
@@ -43,11 +43,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define WIELDMESH_AMPLITUDE_X 7.0f
#define WIELDMESH_AMPLITUDE_Y 10.0f
-Camera::Camera(MapDrawControl &draw_control, Client *client):
+Camera::Camera(MapDrawControl &draw_control, Client *client, RenderingEngine *rendering_engine):
m_draw_control(draw_control),
m_client(client)
{
- scene::ISceneManager *smgr = RenderingEngine::get_scene_manager();
+ auto smgr = rendering_engine->get_scene_manager();
// note: making the camera node a child of the player node
// would lead to unexpected behaviour, so we don't do that.
m_playernode = smgr->addEmptySceneNode(smgr->getRootSceneNode());