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authorQuentin Bazin <quent42340@gmail.com>2018-11-28 20:01:49 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-11-28 20:01:49 +0100
commit5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch)
tree2c8508467d3bf28d549cce2d25144fa8ef42beae /src/client/client.h
parentddd9317b733857630499972179caebc236b4d991 (diff)
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Move client-specific files to 'src/client' (#7902)
Update Android.mk Remove 'src/client' from include_directories
Diffstat (limited to 'src/client/client.h')
-rw-r--r--src/client/client.h608
1 files changed, 608 insertions, 0 deletions
diff --git a/src/client/client.h b/src/client/client.h
new file mode 100644
index 000000000..68a832d8e
--- /dev/null
+++ b/src/client/client.h
@@ -0,0 +1,608 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "clientenvironment.h"
+#include "irrlichttypes_extrabloated.h"
+#include <ostream>
+#include <map>
+#include <set>
+#include <vector>
+#include <unordered_set>
+#include "clientobject.h"
+#include "gamedef.h"
+#include "inventorymanager.h"
+#include "localplayer.h"
+#include "client/hud.h"
+#include "particles.h"
+#include "mapnode.h"
+#include "tileanimation.h"
+#include "mesh_generator_thread.h"
+#include "network/address.h"
+#include "network/peerhandler.h"
+#include <fstream>
+
+#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
+
+struct ClientEvent;
+struct MeshMakeData;
+struct ChatMessage;
+class MapBlockMesh;
+class IWritableTextureSource;
+class IWritableShaderSource;
+class IWritableItemDefManager;
+class ISoundManager;
+class NodeDefManager;
+//class IWritableCraftDefManager;
+class ClientMediaDownloader;
+struct MapDrawControl;
+class ModChannelMgr;
+class MtEventManager;
+struct PointedThing;
+class MapDatabase;
+class Minimap;
+struct MinimapMapblock;
+class Camera;
+class NetworkPacket;
+namespace con {
+class Connection;
+}
+
+enum LocalClientState {
+ LC_Created,
+ LC_Init,
+ LC_Ready
+};
+
+/*
+ Packet counter
+*/
+
+class PacketCounter
+{
+public:
+ PacketCounter() = default;
+
+ void add(u16 command)
+ {
+ std::map<u16, u16>::iterator n = m_packets.find(command);
+ if(n == m_packets.end())
+ {
+ m_packets[command] = 1;
+ }
+ else
+ {
+ n->second++;
+ }
+ }
+
+ void clear()
+ {
+ for (auto &m_packet : m_packets) {
+ m_packet.second = 0;
+ }
+ }
+
+ void print(std::ostream &o)
+ {
+ for (const auto &m_packet : m_packets) {
+ o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl;
+ }
+ }
+
+private:
+ // command, count
+ std::map<u16, u16> m_packets;
+};
+
+class ClientScripting;
+class GameUI;
+
+class Client : public con::PeerHandler, public InventoryManager, public IGameDef
+{
+public:
+ /*
+ NOTE: Nothing is thread-safe here.
+ */
+
+ Client(
+ const char *playername,
+ const std::string &password,
+ const std::string &address_name,
+ MapDrawControl &control,
+ IWritableTextureSource *tsrc,
+ IWritableShaderSource *shsrc,
+ IWritableItemDefManager *itemdef,
+ NodeDefManager *nodedef,
+ ISoundManager *sound,
+ MtEventManager *event,
+ bool ipv6,
+ GameUI *game_ui
+ );
+
+ ~Client();
+ DISABLE_CLASS_COPY(Client);
+
+ // Load local mods into memory
+ void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
+ std::string mod_subpath);
+ inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
+ {
+ scanModSubfolder(mod_name, mod_path, "");
+ }
+
+ /*
+ request all threads managed by client to be stopped
+ */
+ void Stop();
+
+
+ bool isShutdown();
+
+ /*
+ The name of the local player should already be set when
+ calling this, as it is sent in the initialization.
+ */
+ void connect(Address address, bool is_local_server);
+
+ /*
+ Stuff that references the environment is valid only as
+ long as this is not called. (eg. Players)
+ If this throws a PeerNotFoundException, the connection has
+ timed out.
+ */
+ void step(float dtime);
+
+ /*
+ * Command Handlers
+ */
+
+ void handleCommand(NetworkPacket* pkt);
+
+ void handleCommand_Null(NetworkPacket* pkt) {};
+ void handleCommand_Deprecated(NetworkPacket* pkt);
+ void handleCommand_Hello(NetworkPacket* pkt);
+ void handleCommand_AuthAccept(NetworkPacket* pkt);
+ void handleCommand_AcceptSudoMode(NetworkPacket* pkt);
+ void handleCommand_DenySudoMode(NetworkPacket* pkt);
+ void handleCommand_AccessDenied(NetworkPacket* pkt);
+ void handleCommand_RemoveNode(NetworkPacket* pkt);
+ void handleCommand_AddNode(NetworkPacket* pkt);
+ void handleCommand_BlockData(NetworkPacket* pkt);
+ void handleCommand_Inventory(NetworkPacket* pkt);
+ void handleCommand_TimeOfDay(NetworkPacket* pkt);
+ void handleCommand_ChatMessage(NetworkPacket *pkt);
+ void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
+ void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
+ void handleCommand_Movement(NetworkPacket* pkt);
+ void handleCommand_HP(NetworkPacket* pkt);
+ void handleCommand_Breath(NetworkPacket* pkt);
+ void handleCommand_MovePlayer(NetworkPacket* pkt);
+ void handleCommand_DeathScreen(NetworkPacket* pkt);
+ void handleCommand_AnnounceMedia(NetworkPacket* pkt);
+ void handleCommand_Media(NetworkPacket* pkt);
+ void handleCommand_NodeDef(NetworkPacket* pkt);
+ void handleCommand_ItemDef(NetworkPacket* pkt);
+ void handleCommand_PlaySound(NetworkPacket* pkt);
+ void handleCommand_StopSound(NetworkPacket* pkt);
+ void handleCommand_FadeSound(NetworkPacket *pkt);
+ void handleCommand_Privileges(NetworkPacket* pkt);
+ void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
+ void handleCommand_DetachedInventory(NetworkPacket* pkt);
+ void handleCommand_ShowFormSpec(NetworkPacket* pkt);
+ void handleCommand_SpawnParticle(NetworkPacket* pkt);
+ void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
+ void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
+ void handleCommand_HudAdd(NetworkPacket* pkt);
+ void handleCommand_HudRemove(NetworkPacket* pkt);
+ void handleCommand_HudChange(NetworkPacket* pkt);
+ void handleCommand_HudSetFlags(NetworkPacket* pkt);
+ void handleCommand_HudSetParam(NetworkPacket* pkt);
+ void handleCommand_HudSetSky(NetworkPacket* pkt);
+ void handleCommand_CloudParams(NetworkPacket* pkt);
+ void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
+ void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
+ void handleCommand_EyeOffset(NetworkPacket* pkt);
+ void handleCommand_UpdatePlayerList(NetworkPacket* pkt);
+ void handleCommand_ModChannelMsg(NetworkPacket *pkt);
+ void handleCommand_ModChannelSignal(NetworkPacket *pkt);
+ void handleCommand_SrpBytesSandB(NetworkPacket *pkt);
+ void handleCommand_FormspecPrepend(NetworkPacket *pkt);
+ void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
+
+ void ProcessData(NetworkPacket *pkt);
+
+ void Send(NetworkPacket* pkt);
+
+ void interact(u8 action, const PointedThing& pointed);
+
+ void sendNodemetaFields(v3s16 p, const std::string &formname,
+ const StringMap &fields);
+ void sendInventoryFields(const std::string &formname,
+ const StringMap &fields);
+ void sendInventoryAction(InventoryAction *a);
+ void sendChatMessage(const std::wstring &message);
+ void clearOutChatQueue();
+ void sendChangePassword(const std::string &oldpassword,
+ const std::string &newpassword);
+ void sendDamage(u8 damage);
+ void sendRespawn();
+ void sendReady();
+
+ ClientEnvironment& getEnv() { return m_env; }
+ ITextureSource *tsrc() { return getTextureSource(); }
+ ISoundManager *sound() { return getSoundManager(); }
+ static const std::string &getBuiltinLuaPath();
+ static const std::string &getClientModsLuaPath();
+
+ const std::vector<ModSpec> &getMods() const override;
+ const ModSpec* getModSpec(const std::string &modname) const override;
+
+ // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
+ void removeNode(v3s16 p);
+
+ /**
+ * Helper function for Client Side Modding
+ * CSM restrictions are applied there, this should not be used for core engine
+ * @param p
+ * @param is_valid_position
+ * @return
+ */
+ MapNode getNode(v3s16 p, bool *is_valid_position);
+ void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
+
+ void setPlayerControl(PlayerControl &control);
+
+ void selectPlayerItem(u16 item);
+ u16 getPlayerItem() const
+ { return m_playeritem; }
+
+ // Returns true if the inventory of the local player has been
+ // updated from the server. If it is true, it is set to false.
+ bool getLocalInventoryUpdated();
+ // Copies the inventory of the local player to parameter
+ void getLocalInventory(Inventory &dst);
+
+ /* InventoryManager interface */
+ Inventory* getInventory(const InventoryLocation &loc) override;
+ void inventoryAction(InventoryAction *a) override;
+
+ const std::list<std::string> &getConnectedPlayerNames()
+ {
+ return m_env.getPlayerNames();
+ }
+
+ float getAnimationTime();
+
+ int getCrackLevel();
+ v3s16 getCrackPos();
+ void setCrack(int level, v3s16 pos);
+
+ u16 getHP();
+
+ bool checkPrivilege(const std::string &priv) const
+ { return (m_privileges.count(priv) != 0); }
+
+ const std::unordered_set<std::string> &getPrivilegeList() const
+ { return m_privileges; }
+
+ bool getChatMessage(std::wstring &message);
+ void typeChatMessage(const std::wstring& message);
+
+ u64 getMapSeed(){ return m_map_seed; }
+
+ void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
+ // Including blocks at appropriate edges
+ void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
+ void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
+
+ void updateCameraOffset(v3s16 camera_offset)
+ { m_mesh_update_thread.m_camera_offset = camera_offset; }
+
+ bool hasClientEvents() const { return !m_client_event_queue.empty(); }
+ // Get event from queue. If queue is empty, it triggers an assertion failure.
+ ClientEvent * getClientEvent();
+
+ bool accessDenied() const { return m_access_denied; }
+
+ bool reconnectRequested() const { return m_access_denied_reconnect; }
+
+ void setFatalError(const std::string &reason)
+ {
+ m_access_denied = true;
+ m_access_denied_reason = reason;
+ }
+
+ // Renaming accessDeniedReason to better name could be good as it's used to
+ // disconnect client when CSM failed.
+ const std::string &accessDeniedReason() const { return m_access_denied_reason; }
+
+ bool itemdefReceived()
+ { return m_itemdef_received; }
+ bool nodedefReceived()
+ { return m_nodedef_received; }
+ bool mediaReceived()
+ { return !m_media_downloader; }
+
+ u8 getProtoVersion()
+ { return m_proto_ver; }
+
+ bool connectedToServer();
+ void confirmRegistration();
+ bool m_is_registration_confirmation_state = false;
+ bool m_simple_singleplayer_mode;
+
+ float mediaReceiveProgress();
+
+ void afterContentReceived();
+
+ float getRTT();
+ float getCurRate();
+
+ Minimap* getMinimap() { return m_minimap; }
+ void setCamera(Camera* camera) { m_camera = camera; }
+
+ Camera* getCamera () { return m_camera; }
+
+ bool shouldShowMinimap() const;
+
+ // IGameDef interface
+ IItemDefManager* getItemDefManager() override;
+ const NodeDefManager* getNodeDefManager() override;
+ ICraftDefManager* getCraftDefManager() override;
+ ITextureSource* getTextureSource();
+ virtual IShaderSource* getShaderSource();
+ u16 allocateUnknownNodeId(const std::string &name) override;
+ virtual ISoundManager* getSoundManager();
+ MtEventManager* getEventManager();
+ virtual ParticleManager* getParticleManager();
+ bool checkLocalPrivilege(const std::string &priv)
+ { return checkPrivilege(priv); }
+ virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
+ const std::string* getModFile(const std::string &filename);
+
+ std::string getModStoragePath() const override;
+ bool registerModStorage(ModMetadata *meta) override;
+ void unregisterModStorage(const std::string &name) override;
+
+ // The following set of functions is used by ClientMediaDownloader
+ // Insert a media file appropriately into the appropriate manager
+ bool loadMedia(const std::string &data, const std::string &filename);
+ // Send a request for conventional media transfer
+ void request_media(const std::vector<std::string> &file_requests);
+
+ LocalClientState getState() { return m_state; }
+
+ void makeScreenshot();
+
+ inline void pushToChatQueue(ChatMessage *cec)
+ {
+ m_chat_queue.push(cec);
+ }
+
+ ClientScripting *getScript() { return m_script; }
+ const bool moddingEnabled() const { return m_modding_enabled; }
+ const bool modsLoaded() const { return m_mods_loaded; }
+
+ void pushToEventQueue(ClientEvent *event);
+
+ void showMinimap(bool show = true);
+
+ const Address getServerAddress();
+
+ const std::string &getAddressName() const
+ {
+ return m_address_name;
+ }
+
+ inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
+ {
+ return m_csm_restriction_flags & flag;
+ }
+
+ u32 getCSMNodeRangeLimit() const
+ {
+ return m_csm_restriction_noderange;
+ }
+
+ inline std::unordered_map<u32, u32> &getHUDTranslationMap()
+ {
+ return m_hud_server_to_client;
+ }
+
+ bool joinModChannel(const std::string &channel) override;
+ bool leaveModChannel(const std::string &channel) override;
+ bool sendModChannelMessage(const std::string &channel,
+ const std::string &message) override;
+ ModChannel *getModChannel(const std::string &channel) override;
+
+ const std::string &getFormspecPrepend() const
+ {
+ return m_env.getLocalPlayer()->formspec_prepend;
+ }
+private:
+ void loadMods();
+ bool checkBuiltinIntegrity();
+
+ // Virtual methods from con::PeerHandler
+ void peerAdded(con::Peer *peer) override;
+ void deletingPeer(con::Peer *peer, bool timeout) override;
+
+ void initLocalMapSaving(const Address &address,
+ const std::string &hostname,
+ bool is_local_server);
+
+ void ReceiveAll();
+ void Receive();
+
+ void sendPlayerPos();
+ // Send the item number 'item' as player item to the server
+ void sendPlayerItem(u16 item);
+
+ void deleteAuthData();
+ // helper method shared with clientpackethandler
+ static AuthMechanism choseAuthMech(const u32 mechs);
+
+ void sendInit(const std::string &playerName);
+ void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
+ void startAuth(AuthMechanism chosen_auth_mechanism);
+ void sendDeletedBlocks(std::vector<v3s16> &blocks);
+ void sendGotBlocks(v3s16 block);
+ void sendRemovedSounds(std::vector<s32> &soundList);
+
+ // Helper function
+ inline std::string getPlayerName()
+ { return m_env.getLocalPlayer()->getName(); }
+
+ bool canSendChatMessage() const;
+
+ float m_packetcounter_timer = 0.0f;
+ float m_connection_reinit_timer = 0.1f;
+ float m_avg_rtt_timer = 0.0f;
+ float m_playerpos_send_timer = 0.0f;
+ IntervalLimiter m_map_timer_and_unload_interval;
+
+ IWritableTextureSource *m_tsrc;
+ IWritableShaderSource *m_shsrc;
+ IWritableItemDefManager *m_itemdef;
+ NodeDefManager *m_nodedef;
+ ISoundManager *m_sound;
+ MtEventManager *m_event;
+
+
+ MeshUpdateThread m_mesh_update_thread;
+ ClientEnvironment m_env;
+ ParticleManager m_particle_manager;
+ std::unique_ptr<con::Connection> m_con;
+ std::string m_address_name;
+ Camera *m_camera = nullptr;
+ Minimap *m_minimap = nullptr;
+ bool m_minimap_disabled_by_server = false;
+ // Server serialization version
+ u8 m_server_ser_ver;
+
+ // Used version of the protocol with server
+ // Values smaller than 25 only mean they are smaller than 25,
+ // and aren't accurate. We simply just don't know, because
+ // the server didn't send the version back then.
+ // If 0, server init hasn't been received yet.
+ u8 m_proto_ver = 0;
+
+ u16 m_playeritem = 0;
+ bool m_inventory_updated = false;
+ Inventory *m_inventory_from_server = nullptr;
+ float m_inventory_from_server_age = 0.0f;
+ PacketCounter m_packetcounter;
+ // Block mesh animation parameters
+ float m_animation_time = 0.0f;
+ int m_crack_level = -1;
+ v3s16 m_crack_pos;
+ // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
+ //s32 m_daynight_i;
+ //u32 m_daynight_ratio;
+ std::queue<std::wstring> m_out_chat_queue;
+ u32 m_last_chat_message_sent;
+ float m_chat_message_allowance = 5.0f;
+ std::queue<ChatMessage *> m_chat_queue;
+
+ // The authentication methods we can use to enter sudo mode (=change password)
+ u32 m_sudo_auth_methods;
+
+ // The seed returned by the server in TOCLIENT_INIT is stored here
+ u64 m_map_seed = 0;
+
+ // Auth data
+ std::string m_playername;
+ std::string m_password;
+ // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
+ std::string m_new_password;
+ // Usable by auth mechanisms.
+ AuthMechanism m_chosen_auth_mech;
+ void *m_auth_data = nullptr;
+
+
+ bool m_access_denied = false;
+ bool m_access_denied_reconnect = false;
+ std::string m_access_denied_reason = "";
+ std::queue<ClientEvent *> m_client_event_queue;
+ bool m_itemdef_received = false;
+ bool m_nodedef_received = false;
+ bool m_mods_loaded = false;
+ ClientMediaDownloader *m_media_downloader;
+
+ // time_of_day speed approximation for old protocol
+ bool m_time_of_day_set = false;
+ float m_last_time_of_day_f = -1.0f;
+ float m_time_of_day_update_timer = 0.0f;
+
+ // An interval for generally sending object positions and stuff
+ float m_recommended_send_interval = 0.1f;
+
+ // Sounds
+ float m_removed_sounds_check_timer = 0.0f;
+ // Mapping from server sound ids to our sound ids
+ std::unordered_map<s32, int> m_sounds_server_to_client;
+ // And the other way!
+ std::unordered_map<int, s32> m_sounds_client_to_server;
+ // And relations to objects
+ std::unordered_map<int, u16> m_sounds_to_objects;
+
+ // CSM/client IDs to SSM/server IDs Mapping
+ // Map server particle spawner IDs to client IDs
+ std::unordered_map<u32, u32> m_particles_server_to_client;
+ // Map server hud ids to client hud ids
+ std::unordered_map<u32, u32> m_hud_server_to_client;
+
+ // Privileges
+ std::unordered_set<std::string> m_privileges;
+
+ // Detached inventories
+ // key = name
+ std::unordered_map<std::string, Inventory*> m_detached_inventories;
+
+ // Storage for mesh data for creating multiple instances of the same mesh
+ StringMap m_mesh_data;
+
+ StringMap m_mod_files;
+
+ // own state
+ LocalClientState m_state;
+
+ GameUI *m_game_ui;
+
+ // Used for saving server map to disk client-side
+ MapDatabase *m_localdb = nullptr;
+ IntervalLimiter m_localdb_save_interval;
+ u16 m_cache_save_interval;
+
+ ClientScripting *m_script = nullptr;
+ bool m_modding_enabled;
+ std::unordered_map<std::string, ModMetadata *> m_mod_storages;
+ float m_mod_storage_save_timer = 10.0f;
+ std::vector<ModSpec> m_mods;
+
+ bool m_shutdown = false;
+
+ // CSM restrictions byteflag
+ u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE;
+ u32 m_csm_restriction_noderange = 8;
+
+ std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
+};