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author | Quentin Bazin <quent42340@gmail.com> | 2018-11-28 20:01:49 +0100 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-11-28 20:01:49 +0100 |
commit | 5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch) | |
tree | 2c8508467d3bf28d549cce2d25144fa8ef42beae /src/client/client.h | |
parent | ddd9317b733857630499972179caebc236b4d991 (diff) | |
download | minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.gz minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.bz2 minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.zip |
Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
Diffstat (limited to 'src/client/client.h')
-rw-r--r-- | src/client/client.h | 608 |
1 files changed, 608 insertions, 0 deletions
diff --git a/src/client/client.h b/src/client/client.h new file mode 100644 index 000000000..68a832d8e --- /dev/null +++ b/src/client/client.h @@ -0,0 +1,608 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "clientenvironment.h" +#include "irrlichttypes_extrabloated.h" +#include <ostream> +#include <map> +#include <set> +#include <vector> +#include <unordered_set> +#include "clientobject.h" +#include "gamedef.h" +#include "inventorymanager.h" +#include "localplayer.h" +#include "client/hud.h" +#include "particles.h" +#include "mapnode.h" +#include "tileanimation.h" +#include "mesh_generator_thread.h" +#include "network/address.h" +#include "network/peerhandler.h" +#include <fstream> + +#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f + +struct ClientEvent; +struct MeshMakeData; +struct ChatMessage; +class MapBlockMesh; +class IWritableTextureSource; +class IWritableShaderSource; +class IWritableItemDefManager; +class ISoundManager; +class NodeDefManager; +//class IWritableCraftDefManager; +class ClientMediaDownloader; +struct MapDrawControl; +class ModChannelMgr; +class MtEventManager; +struct PointedThing; +class MapDatabase; +class Minimap; +struct MinimapMapblock; +class Camera; +class NetworkPacket; +namespace con { +class Connection; +} + +enum LocalClientState { + LC_Created, + LC_Init, + LC_Ready +}; + +/* + Packet counter +*/ + +class PacketCounter +{ +public: + PacketCounter() = default; + + void add(u16 command) + { + std::map<u16, u16>::iterator n = m_packets.find(command); + if(n == m_packets.end()) + { + m_packets[command] = 1; + } + else + { + n->second++; + } + } + + void clear() + { + for (auto &m_packet : m_packets) { + m_packet.second = 0; + } + } + + void print(std::ostream &o) + { + for (const auto &m_packet : m_packets) { + o << "cmd "<< m_packet.first <<" count "<< m_packet.second << std::endl; + } + } + +private: + // command, count + std::map<u16, u16> m_packets; +}; + +class ClientScripting; +class GameUI; + +class Client : public con::PeerHandler, public InventoryManager, public IGameDef +{ +public: + /* + NOTE: Nothing is thread-safe here. + */ + + Client( + const char *playername, + const std::string &password, + const std::string &address_name, + MapDrawControl &control, + IWritableTextureSource *tsrc, + IWritableShaderSource *shsrc, + IWritableItemDefManager *itemdef, + NodeDefManager *nodedef, + ISoundManager *sound, + MtEventManager *event, + bool ipv6, + GameUI *game_ui + ); + + ~Client(); + DISABLE_CLASS_COPY(Client); + + // Load local mods into memory + void scanModSubfolder(const std::string &mod_name, const std::string &mod_path, + std::string mod_subpath); + inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path) + { + scanModSubfolder(mod_name, mod_path, ""); + } + + /* + request all threads managed by client to be stopped + */ + void Stop(); + + + bool isShutdown(); + + /* + The name of the local player should already be set when + calling this, as it is sent in the initialization. + */ + void connect(Address address, bool is_local_server); + + /* + Stuff that references the environment is valid only as + long as this is not called. (eg. Players) + If this throws a PeerNotFoundException, the connection has + timed out. + */ + void step(float dtime); + + /* + * Command Handlers + */ + + void handleCommand(NetworkPacket* pkt); + + void handleCommand_Null(NetworkPacket* pkt) {}; + void handleCommand_Deprecated(NetworkPacket* pkt); + void handleCommand_Hello(NetworkPacket* pkt); + void handleCommand_AuthAccept(NetworkPacket* pkt); + void handleCommand_AcceptSudoMode(NetworkPacket* pkt); + void handleCommand_DenySudoMode(NetworkPacket* pkt); + void handleCommand_AccessDenied(NetworkPacket* pkt); + void handleCommand_RemoveNode(NetworkPacket* pkt); + void handleCommand_AddNode(NetworkPacket* pkt); + void handleCommand_BlockData(NetworkPacket* pkt); + void handleCommand_Inventory(NetworkPacket* pkt); + void handleCommand_TimeOfDay(NetworkPacket* pkt); + void handleCommand_ChatMessage(NetworkPacket *pkt); + void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt); + void handleCommand_ActiveObjectMessages(NetworkPacket* pkt); + void handleCommand_Movement(NetworkPacket* pkt); + void handleCommand_HP(NetworkPacket* pkt); + void handleCommand_Breath(NetworkPacket* pkt); + void handleCommand_MovePlayer(NetworkPacket* pkt); + void handleCommand_DeathScreen(NetworkPacket* pkt); + void handleCommand_AnnounceMedia(NetworkPacket* pkt); + void handleCommand_Media(NetworkPacket* pkt); + void handleCommand_NodeDef(NetworkPacket* pkt); + void handleCommand_ItemDef(NetworkPacket* pkt); + void handleCommand_PlaySound(NetworkPacket* pkt); + void handleCommand_StopSound(NetworkPacket* pkt); + void handleCommand_FadeSound(NetworkPacket *pkt); + void handleCommand_Privileges(NetworkPacket* pkt); + void handleCommand_InventoryFormSpec(NetworkPacket* pkt); + void handleCommand_DetachedInventory(NetworkPacket* pkt); + void handleCommand_ShowFormSpec(NetworkPacket* pkt); + void handleCommand_SpawnParticle(NetworkPacket* pkt); + void handleCommand_AddParticleSpawner(NetworkPacket* pkt); + void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt); + void handleCommand_HudAdd(NetworkPacket* pkt); + void handleCommand_HudRemove(NetworkPacket* pkt); + void handleCommand_HudChange(NetworkPacket* pkt); + void handleCommand_HudSetFlags(NetworkPacket* pkt); + void handleCommand_HudSetParam(NetworkPacket* pkt); + void handleCommand_HudSetSky(NetworkPacket* pkt); + void handleCommand_CloudParams(NetworkPacket* pkt); + void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt); + void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt); + void handleCommand_EyeOffset(NetworkPacket* pkt); + void handleCommand_UpdatePlayerList(NetworkPacket* pkt); + void handleCommand_ModChannelMsg(NetworkPacket *pkt); + void handleCommand_ModChannelSignal(NetworkPacket *pkt); + void handleCommand_SrpBytesSandB(NetworkPacket *pkt); + void handleCommand_FormspecPrepend(NetworkPacket *pkt); + void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt); + + void ProcessData(NetworkPacket *pkt); + + void Send(NetworkPacket* pkt); + + void interact(u8 action, const PointedThing& pointed); + + void sendNodemetaFields(v3s16 p, const std::string &formname, + const StringMap &fields); + void sendInventoryFields(const std::string &formname, + const StringMap &fields); + void sendInventoryAction(InventoryAction *a); + void sendChatMessage(const std::wstring &message); + void clearOutChatQueue(); + void sendChangePassword(const std::string &oldpassword, + const std::string &newpassword); + void sendDamage(u8 damage); + void sendRespawn(); + void sendReady(); + + ClientEnvironment& getEnv() { return m_env; } + ITextureSource *tsrc() { return getTextureSource(); } + ISoundManager *sound() { return getSoundManager(); } + static const std::string &getBuiltinLuaPath(); + static const std::string &getClientModsLuaPath(); + + const std::vector<ModSpec> &getMods() const override; + const ModSpec* getModSpec(const std::string &modname) const override; + + // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent) + void removeNode(v3s16 p); + + /** + * Helper function for Client Side Modding + * CSM restrictions are applied there, this should not be used for core engine + * @param p + * @param is_valid_position + * @return + */ + MapNode getNode(v3s16 p, bool *is_valid_position); + void addNode(v3s16 p, MapNode n, bool remove_metadata = true); + + void setPlayerControl(PlayerControl &control); + + void selectPlayerItem(u16 item); + u16 getPlayerItem() const + { return m_playeritem; } + + // Returns true if the inventory of the local player has been + // updated from the server. If it is true, it is set to false. + bool getLocalInventoryUpdated(); + // Copies the inventory of the local player to parameter + void getLocalInventory(Inventory &dst); + + /* InventoryManager interface */ + Inventory* getInventory(const InventoryLocation &loc) override; + void inventoryAction(InventoryAction *a) override; + + const std::list<std::string> &getConnectedPlayerNames() + { + return m_env.getPlayerNames(); + } + + float getAnimationTime(); + + int getCrackLevel(); + v3s16 getCrackPos(); + void setCrack(int level, v3s16 pos); + + u16 getHP(); + + bool checkPrivilege(const std::string &priv) const + { return (m_privileges.count(priv) != 0); } + + const std::unordered_set<std::string> &getPrivilegeList() const + { return m_privileges; } + + bool getChatMessage(std::wstring &message); + void typeChatMessage(const std::wstring& message); + + u64 getMapSeed(){ return m_map_seed; } + + void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false); + // Including blocks at appropriate edges + void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false); + void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false); + + void updateCameraOffset(v3s16 camera_offset) + { m_mesh_update_thread.m_camera_offset = camera_offset; } + + bool hasClientEvents() const { return !m_client_event_queue.empty(); } + // Get event from queue. If queue is empty, it triggers an assertion failure. + ClientEvent * getClientEvent(); + + bool accessDenied() const { return m_access_denied; } + + bool reconnectRequested() const { return m_access_denied_reconnect; } + + void setFatalError(const std::string &reason) + { + m_access_denied = true; + m_access_denied_reason = reason; + } + + // Renaming accessDeniedReason to better name could be good as it's used to + // disconnect client when CSM failed. + const std::string &accessDeniedReason() const { return m_access_denied_reason; } + + bool itemdefReceived() + { return m_itemdef_received; } + bool nodedefReceived() + { return m_nodedef_received; } + bool mediaReceived() + { return !m_media_downloader; } + + u8 getProtoVersion() + { return m_proto_ver; } + + bool connectedToServer(); + void confirmRegistration(); + bool m_is_registration_confirmation_state = false; + bool m_simple_singleplayer_mode; + + float mediaReceiveProgress(); + + void afterContentReceived(); + + float getRTT(); + float getCurRate(); + + Minimap* getMinimap() { return m_minimap; } + void setCamera(Camera* camera) { m_camera = camera; } + + Camera* getCamera () { return m_camera; } + + bool shouldShowMinimap() const; + + // IGameDef interface + IItemDefManager* getItemDefManager() override; + const NodeDefManager* getNodeDefManager() override; + ICraftDefManager* getCraftDefManager() override; + ITextureSource* getTextureSource(); + virtual IShaderSource* getShaderSource(); + u16 allocateUnknownNodeId(const std::string &name) override; + virtual ISoundManager* getSoundManager(); + MtEventManager* getEventManager(); + virtual ParticleManager* getParticleManager(); + bool checkLocalPrivilege(const std::string &priv) + { return checkPrivilege(priv); } + virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false); + const std::string* getModFile(const std::string &filename); + + std::string getModStoragePath() const override; + bool registerModStorage(ModMetadata *meta) override; + void unregisterModStorage(const std::string &name) override; + + // The following set of functions is used by ClientMediaDownloader + // Insert a media file appropriately into the appropriate manager + bool loadMedia(const std::string &data, const std::string &filename); + // Send a request for conventional media transfer + void request_media(const std::vector<std::string> &file_requests); + + LocalClientState getState() { return m_state; } + + void makeScreenshot(); + + inline void pushToChatQueue(ChatMessage *cec) + { + m_chat_queue.push(cec); + } + + ClientScripting *getScript() { return m_script; } + const bool moddingEnabled() const { return m_modding_enabled; } + const bool modsLoaded() const { return m_mods_loaded; } + + void pushToEventQueue(ClientEvent *event); + + void showMinimap(bool show = true); + + const Address getServerAddress(); + + const std::string &getAddressName() const + { + return m_address_name; + } + + inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const + { + return m_csm_restriction_flags & flag; + } + + u32 getCSMNodeRangeLimit() const + { + return m_csm_restriction_noderange; + } + + inline std::unordered_map<u32, u32> &getHUDTranslationMap() + { + return m_hud_server_to_client; + } + + bool joinModChannel(const std::string &channel) override; + bool leaveModChannel(const std::string &channel) override; + bool sendModChannelMessage(const std::string &channel, + const std::string &message) override; + ModChannel *getModChannel(const std::string &channel) override; + + const std::string &getFormspecPrepend() const + { + return m_env.getLocalPlayer()->formspec_prepend; + } +private: + void loadMods(); + bool checkBuiltinIntegrity(); + + // Virtual methods from con::PeerHandler + void peerAdded(con::Peer *peer) override; + void deletingPeer(con::Peer *peer, bool timeout) override; + + void initLocalMapSaving(const Address &address, + const std::string &hostname, + bool is_local_server); + + void ReceiveAll(); + void Receive(); + + void sendPlayerPos(); + // Send the item number 'item' as player item to the server + void sendPlayerItem(u16 item); + + void deleteAuthData(); + // helper method shared with clientpackethandler + static AuthMechanism choseAuthMech(const u32 mechs); + + void sendInit(const std::string &playerName); + void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism); + void startAuth(AuthMechanism chosen_auth_mechanism); + void sendDeletedBlocks(std::vector<v3s16> &blocks); + void sendGotBlocks(v3s16 block); + void sendRemovedSounds(std::vector<s32> &soundList); + + // Helper function + inline std::string getPlayerName() + { return m_env.getLocalPlayer()->getName(); } + + bool canSendChatMessage() const; + + float m_packetcounter_timer = 0.0f; + float m_connection_reinit_timer = 0.1f; + float m_avg_rtt_timer = 0.0f; + float m_playerpos_send_timer = 0.0f; + IntervalLimiter m_map_timer_and_unload_interval; + + IWritableTextureSource *m_tsrc; + IWritableShaderSource *m_shsrc; + IWritableItemDefManager *m_itemdef; + NodeDefManager *m_nodedef; + ISoundManager *m_sound; + MtEventManager *m_event; + + + MeshUpdateThread m_mesh_update_thread; + ClientEnvironment m_env; + ParticleManager m_particle_manager; + std::unique_ptr<con::Connection> m_con; + std::string m_address_name; + Camera *m_camera = nullptr; + Minimap *m_minimap = nullptr; + bool m_minimap_disabled_by_server = false; + // Server serialization version + u8 m_server_ser_ver; + + // Used version of the protocol with server + // Values smaller than 25 only mean they are smaller than 25, + // and aren't accurate. We simply just don't know, because + // the server didn't send the version back then. + // If 0, server init hasn't been received yet. + u8 m_proto_ver = 0; + + u16 m_playeritem = 0; + bool m_inventory_updated = false; + Inventory *m_inventory_from_server = nullptr; + float m_inventory_from_server_age = 0.0f; + PacketCounter m_packetcounter; + // Block mesh animation parameters + float m_animation_time = 0.0f; + int m_crack_level = -1; + v3s16 m_crack_pos; + // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT + //s32 m_daynight_i; + //u32 m_daynight_ratio; + std::queue<std::wstring> m_out_chat_queue; + u32 m_last_chat_message_sent; + float m_chat_message_allowance = 5.0f; + std::queue<ChatMessage *> m_chat_queue; + + // The authentication methods we can use to enter sudo mode (=change password) + u32 m_sudo_auth_methods; + + // The seed returned by the server in TOCLIENT_INIT is stored here + u64 m_map_seed = 0; + + // Auth data + std::string m_playername; + std::string m_password; + // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE + std::string m_new_password; + // Usable by auth mechanisms. + AuthMechanism m_chosen_auth_mech; + void *m_auth_data = nullptr; + + + bool m_access_denied = false; + bool m_access_denied_reconnect = false; + std::string m_access_denied_reason = ""; + std::queue<ClientEvent *> m_client_event_queue; + bool m_itemdef_received = false; + bool m_nodedef_received = false; + bool m_mods_loaded = false; + ClientMediaDownloader *m_media_downloader; + + // time_of_day speed approximation for old protocol + bool m_time_of_day_set = false; + float m_last_time_of_day_f = -1.0f; + float m_time_of_day_update_timer = 0.0f; + + // An interval for generally sending object positions and stuff + float m_recommended_send_interval = 0.1f; + + // Sounds + float m_removed_sounds_check_timer = 0.0f; + // Mapping from server sound ids to our sound ids + std::unordered_map<s32, int> m_sounds_server_to_client; + // And the other way! + std::unordered_map<int, s32> m_sounds_client_to_server; + // And relations to objects + std::unordered_map<int, u16> m_sounds_to_objects; + + // CSM/client IDs to SSM/server IDs Mapping + // Map server particle spawner IDs to client IDs + std::unordered_map<u32, u32> m_particles_server_to_client; + // Map server hud ids to client hud ids + std::unordered_map<u32, u32> m_hud_server_to_client; + + // Privileges + std::unordered_set<std::string> m_privileges; + + // Detached inventories + // key = name + std::unordered_map<std::string, Inventory*> m_detached_inventories; + + // Storage for mesh data for creating multiple instances of the same mesh + StringMap m_mesh_data; + + StringMap m_mod_files; + + // own state + LocalClientState m_state; + + GameUI *m_game_ui; + + // Used for saving server map to disk client-side + MapDatabase *m_localdb = nullptr; + IntervalLimiter m_localdb_save_interval; + u16 m_cache_save_interval; + + ClientScripting *m_script = nullptr; + bool m_modding_enabled; + std::unordered_map<std::string, ModMetadata *> m_mod_storages; + float m_mod_storage_save_timer = 10.0f; + std::vector<ModSpec> m_mods; + + bool m_shutdown = false; + + // CSM restrictions byteflag + u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE; + u32 m_csm_restriction_noderange = 8; + + std::unique_ptr<ModChannelMgr> m_modchannel_mgr; +}; |