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author | Quentin Bazin <quent42340@gmail.com> | 2018-11-28 20:01:49 +0100 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-11-28 20:01:49 +0100 |
commit | 5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch) | |
tree | 2c8508467d3bf28d549cce2d25144fa8ef42beae /src/client/clientenvironment.h | |
parent | ddd9317b733857630499972179caebc236b4d991 (diff) | |
download | minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.gz minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.bz2 minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.zip |
Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
Diffstat (limited to 'src/client/clientenvironment.h')
-rw-r--r-- | src/client/clientenvironment.h | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/src/client/clientenvironment.h b/src/client/clientenvironment.h new file mode 100644 index 000000000..606070e3a --- /dev/null +++ b/src/client/clientenvironment.h @@ -0,0 +1,151 @@ +/* +Minetest +Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "environment.h" +#include <ISceneManager.h> +#include "clientobject.h" +#include "util/numeric.h" + +class ClientSimpleObject; +class ClientMap; +class ClientScripting; +class ClientActiveObject; +class GenericCAO; +class LocalPlayer; + +/* + The client-side environment. + + This is not thread-safe. + Must be called from main (irrlicht) thread (uses the SceneManager) + Client uses an environment mutex. +*/ + +enum ClientEnvEventType +{ + CEE_NONE, + CEE_PLAYER_DAMAGE +}; + +struct ClientEnvEvent +{ + ClientEnvEventType type; + union { + //struct{ + //} none; + struct{ + u8 amount; + bool send_to_server; + } player_damage; + }; +}; + +typedef std::unordered_map<u16, ClientActiveObject*> ClientActiveObjectMap; +class ClientEnvironment : public Environment +{ +public: + ClientEnvironment(ClientMap *map, ITextureSource *texturesource, Client *client); + ~ClientEnvironment(); + + Map & getMap(); + ClientMap & getClientMap(); + + Client *getGameDef() { return m_client; } + void setScript(ClientScripting *script) { m_script = script; } + + void step(f32 dtime); + + virtual void setLocalPlayer(LocalPlayer *player); + LocalPlayer *getLocalPlayer() const { return m_local_player; } + + /* + ClientSimpleObjects + */ + + void addSimpleObject(ClientSimpleObject *simple); + + /* + ActiveObjects + */ + + GenericCAO* getGenericCAO(u16 id); + ClientActiveObject* getActiveObject(u16 id); + + /* + Adds an active object to the environment. + Environment handles deletion of object. + Object may be deleted by environment immediately. + If id of object is 0, assigns a free id to it. + Returns the id of the object. + Returns 0 if not added and thus deleted. + */ + u16 addActiveObject(ClientActiveObject *object); + + void addActiveObject(u16 id, u8 type, const std::string &init_data); + void removeActiveObject(u16 id); + + void processActiveObjectMessage(u16 id, const std::string &data); + + /* + Callbacks for activeobjects + */ + + void damageLocalPlayer(u8 damage, bool handle_hp=true); + + /* + Client likes to call these + */ + + // Get all nearby objects + void getActiveObjects(v3f origin, f32 max_d, + std::vector<DistanceSortedActiveObject> &dest); + + bool hasClientEnvEvents() const { return !m_client_event_queue.empty(); } + + // Get event from queue. If queue is empty, it triggers an assertion failure. + ClientEnvEvent getClientEnvEvent(); + + virtual void getSelectedActiveObjects( + const core::line3d<f32> &shootline_on_map, + std::vector<PointedThing> &objects + ); + + u16 attachement_parent_ids[USHRT_MAX + 1]; + + const std::list<std::string> &getPlayerNames() { return m_player_names; } + void addPlayerName(const std::string &name) { m_player_names.push_back(name); } + void removePlayerName(const std::string &name) { m_player_names.remove(name); } + void updateCameraOffset(const v3s16 &camera_offset) + { m_camera_offset = camera_offset; } + v3s16 getCameraOffset() const { return m_camera_offset; } +private: + ClientMap *m_map; + LocalPlayer *m_local_player = nullptr; + ITextureSource *m_texturesource; + Client *m_client; + ClientScripting *m_script = nullptr; + ClientActiveObjectMap m_active_objects; + std::vector<ClientSimpleObject*> m_simple_objects; + std::queue<ClientEnvEvent> m_client_event_queue; + IntervalLimiter m_active_object_light_update_interval; + std::list<std::string> m_player_names; + v3s16 m_camera_offset; +}; |