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authorLoïc Blot <nerzhul@users.noreply.github.com>2019-03-01 20:16:11 +0100
committerGitHub <noreply@github.com>2019-03-01 20:16:11 +0100
commit170dd409cbf1856600ee5089a95c096dd668b75e (patch)
treedd18026fbfe1e9c76f9081864174266109809996 /src/client/clientevent.h
parent111f1dc9c5f336f5b4f12c15940dc4cc2cbe7f82 (diff)
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Fix particle spawners not visible since CSM spawner implementation (#8289)
* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code * Modernize some code parts (std::unordered_map, auto) * generate id on client part on U32_MAX + 1 ids, lower are for server ids
Diffstat (limited to 'src/client/clientevent.h')
-rw-r--r--src/client/clientevent.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/clientevent.h b/src/client/clientevent.h
index 4976eb174..2a44717ce 100644
--- a/src/client/clientevent.h
+++ b/src/client/clientevent.h
@@ -108,7 +108,7 @@ struct ClientEvent
u16 attached_id;
bool vertical;
std::string *texture;
- u32 id;
+ u64 id;
struct TileAnimationParams animation;
u8 glow;
} add_particlespawner;