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authorred-001 <red-001@outlook.ie>2018-01-26 15:05:47 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-26 16:05:47 +0100
commit4f688d5616268f0d077b7e925933f54920120da4 (patch)
tree43a80603fb03623f1a51fcce42b7904203cad113 /src/client/clientevent.h
parent3a5959ae6b268087709dd64b8e723c42defd5463 (diff)
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Fix issues with earlier CSM HUD commit (#6940)
The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
Diffstat (limited to 'src/client/clientevent.h')
-rw-r--r--src/client/clientevent.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/clientevent.h b/src/client/clientevent.h
index e70937a9e..f0f1dc9e0 100644
--- a/src/client/clientevent.h
+++ b/src/client/clientevent.h
@@ -116,7 +116,7 @@ struct ClientEvent
} delete_particlespawner;
struct
{
- u32 id;
+ u32 server_id;
u8 type;
v2f *pos;
std::string *name;