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authorest31 <MTest31@outlook.com>2015-07-17 16:40:41 +0200
committerest31 <MTest31@outlook.com>2015-07-23 07:38:13 +0200
commit3b50b2766aeb09c9fc0ad0ea07426bb2187df3d7 (patch)
tree5ae54f8dcfc2b496a4937dc8ccf524d7c99f4e23 /src/client/clientlauncher.h
parent1e0e85f82e030e761c36ba5a12427bec0fb4e4f2 (diff)
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Optional reconnect functionality
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
Diffstat (limited to 'src/client/clientlauncher.h')
-rw-r--r--src/client/clientlauncher.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/clientlauncher.h b/src/client/clientlauncher.h
index 09f8c039a..49ceefc52 100644
--- a/src/client/clientlauncher.h
+++ b/src/client/clientlauncher.h
@@ -92,8 +92,8 @@ protected:
void init_args(GameParams &game_params, const Settings &cmd_args);
bool init_engine(int log_level);
- bool launch_game(std::string &error_message, GameParams &game_params,
- const Settings &cmd_args);
+ bool launch_game(std::string &error_message, bool reconnect_requested,
+ GameParams &game_params, const Settings &cmd_args);
void main_menu(MainMenuData *menudata);
bool create_engine_device(int log_level);