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author | Quentin Bazin <quent42340@gmail.com> | 2018-11-28 20:01:49 +0100 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-11-28 20:01:49 +0100 |
commit | 5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch) | |
tree | 2c8508467d3bf28d549cce2d25144fa8ef42beae /src/client/clientobject.h | |
parent | ddd9317b733857630499972179caebc236b4d991 (diff) | |
download | minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.gz minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.bz2 minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.zip |
Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
Diffstat (limited to 'src/client/clientobject.h')
-rw-r--r-- | src/client/clientobject.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/client/clientobject.h b/src/client/clientobject.h new file mode 100644 index 000000000..9377d1e67 --- /dev/null +++ b/src/client/clientobject.h @@ -0,0 +1,108 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "irrlichttypes_extrabloated.h" +#include "activeobject.h" +#include <unordered_map> + +class ClientEnvironment; +class ITextureSource; +class Client; +class IGameDef; +class LocalPlayer; +struct ItemStack; +class WieldMeshSceneNode; + +class ClientActiveObject : public ActiveObject +{ +public: + ClientActiveObject(u16 id, Client *client, ClientEnvironment *env); + virtual ~ClientActiveObject(); + + virtual void addToScene(ITextureSource *tsrc) {}; + virtual void removeFromScene(bool permanent) {} + // 0 <= light_at_pos <= LIGHT_SUN + virtual void updateLight(u8 light_at_pos){} + virtual void updateLightNoCheck(u8 light_at_pos){} + virtual v3s16 getLightPosition(){return v3s16(0,0,0);} + virtual bool getCollisionBox(aabb3f *toset) const { return false; } + virtual bool getSelectionBox(aabb3f *toset) const { return false; } + virtual bool collideWithObjects() const { return false; } + virtual v3f getPosition(){ return v3f(0,0,0); } + virtual float getYaw() const { return 0; } + virtual scene::ISceneNode *getSceneNode() { return NULL; } + virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; } + virtual bool isLocalPlayer() const {return false;} + virtual ClientActiveObject *getParent() const { return nullptr; }; + virtual void setAttachments() {} + virtual bool doShowSelectionBox(){return true;} + + // Step object in time + virtual void step(float dtime, ClientEnvironment *env){} + + // Process a message sent by the server side object + virtual void processMessage(const std::string &data){} + + virtual std::string infoText() {return "";} + virtual std::string debugInfoText() {return "";} + + /* + This takes the return value of + ServerActiveObject::getClientInitializationData + */ + virtual void initialize(const std::string &data){} + + // Create a certain type of ClientActiveObject + static ClientActiveObject* create(ActiveObjectType type, Client *client, + ClientEnvironment *env); + + // If returns true, punch will not be sent to the server + virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL, + float time_from_last_punch=1000000) + { return false; } + +protected: + // Used for creating objects based on type + typedef ClientActiveObject* (*Factory)(Client *client, ClientEnvironment *env); + static void registerType(u16 type, Factory f); + Client *m_client; + ClientEnvironment *m_env; +private: + // Used for creating objects based on type + static std::unordered_map<u16, Factory> m_types; +}; + +struct DistanceSortedActiveObject +{ + ClientActiveObject *obj; + f32 d; + + DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d) + { + obj = a_obj; + d = a_d; + } + + bool operator < (const DistanceSortedActiveObject &other) const + { + return d < other.d; + } +}; |