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authorLoic Blot <loic.blot@unix-experience.fr>2021-05-03 10:27:00 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commitde85bc9227ef0db01854fa0eef89256646b4d578 (patch)
tree9fa8a8e9d47178b830b3ac5ccc84af0546d14540 /src/client/clientobject.h
parent48d5abd5bee7a3f956cb2b92745bed6313cf5d8a (diff)
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fix: some code tidy about includes & irr namespaces
Diffstat (limited to 'src/client/clientobject.h')
-rw-r--r--src/client/clientobject.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/client/clientobject.h b/src/client/clientobject.h
index dbc2f22cf..b192f0dcd 100644
--- a/src/client/clientobject.h
+++ b/src/client/clientobject.h
@@ -33,17 +33,13 @@ class LocalPlayer;
struct ItemStack;
class WieldMeshSceneNode;
-namespace irr { namespace scene {
- class ISceneManager;
-}}
-
class ClientActiveObject : public ActiveObject
{
public:
ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
virtual ~ClientActiveObject();
- virtual void addToScene(ITextureSource *tsrc, irr::scene::ISceneManager *smgr) = 0;
+ virtual void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) = 0;
virtual void removeFromScene(bool permanent) {}
virtual void updateLight(u32 day_night_ratio) {}