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author | Seth Traverse <technotraverse@gmail.com> | 2021-04-20 10:23:31 -0700 |
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committer | GitHub <noreply@github.com> | 2021-04-20 19:23:31 +0200 |
commit | 16e5b39e1dbe503684effb11f4b87a641c3e43e6 (patch) | |
tree | 50d8ba701784ecb2d9d235bd97e20200cef1fb40 /src/client/game.cpp | |
parent | 0077982fb78a8ed39a90da03c0898d12583fed64 (diff) | |
download | minetest-16e5b39e1dbe503684effb11f4b87a641c3e43e6.tar.gz minetest-16e5b39e1dbe503684effb11f4b87a641c3e43e6.tar.bz2 minetest-16e5b39e1dbe503684effb11f4b87a641c3e43e6.zip |
Add a key to toggle map block bounds (#11172)
It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled.
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r-- | src/client/game.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index edb054032..b092b95e2 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -1932,6 +1932,8 @@ void Game::processKeyInput() toggleCinematic(); } else if (wasKeyDown(KeyType::SCREENSHOT)) { client->makeScreenshot(); + } else if (wasKeyDown(KeyType::TOGGLE_BLOCK_BOUNDS)) { + hud->toggleBlockBounds(); } else if (wasKeyDown(KeyType::TOGGLE_HUD)) { m_game_ui->toggleHud(); } else if (wasKeyDown(KeyType::MINIMAP)) { |