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author | sfan5 <sfan5@live.de> | 2021-03-31 13:15:47 +0200 |
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committer | GitHub <noreply@github.com> | 2021-03-31 13:15:47 +0200 |
commit | 1e4913cd76f5d31456d04a5ce23e66d5c60060de (patch) | |
tree | b97fe77b159d158d88ff87df59effd821c0b2e1d /src/client/game.cpp | |
parent | 0d90ed6d921baefbb1a969df69f7b86e702e962f (diff) | |
download | minetest-1e4913cd76f5d31456d04a5ce23e66d5c60060de.tar.gz minetest-1e4913cd76f5d31456d04a5ce23e66d5c60060de.tar.bz2 minetest-1e4913cd76f5d31456d04a5ce23e66d5c60060de.zip |
Irrlicht support code maintenance
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r-- | src/client/game.cpp | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index 334f1da67..22b7ee875 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -400,12 +400,7 @@ public: }; -// before 1.8 there isn't a "integer interface", only float -#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) -typedef f32 SamplerLayer_t; -#else typedef s32 SamplerLayer_t; -#endif class GameGlobalShaderConstantSetter : public IShaderConstantSetter @@ -513,38 +508,20 @@ public: float eye_position_array[3]; v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition(); -#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) - eye_position_array[0] = epos.X; - eye_position_array[1] = epos.Y; - eye_position_array[2] = epos.Z; -#else epos.getAs3Values(eye_position_array); -#endif m_eye_position_pixel.set(eye_position_array, services); m_eye_position_vertex.set(eye_position_array, services); if (m_client->getMinimap()) { float minimap_yaw_array[3]; v3f minimap_yaw = m_client->getMinimap()->getYawVec(); -#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) - minimap_yaw_array[0] = minimap_yaw.X; - minimap_yaw_array[1] = minimap_yaw.Y; - minimap_yaw_array[2] = minimap_yaw.Z; -#else minimap_yaw.getAs3Values(minimap_yaw_array); -#endif m_minimap_yaw.set(minimap_yaw_array, services); } float camera_offset_array[3]; v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS); -#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) - camera_offset_array[0] = offset.X; - camera_offset_array[1] = offset.Y; - camera_offset_array[2] = offset.Z; -#else offset.getAs3Values(camera_offset_array); -#endif m_camera_offset_pixel.set(camera_offset_array, services); m_camera_offset_vertex.set(camera_offset_array, services); |