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authorsfan5 <sfan5@live.de>2019-11-09 00:41:33 +0100
committersfan5 <sfan5@live.de>2019-11-11 14:06:48 +0100
commit3f271564e08716cfeb4a966f4291524b0fac05d3 (patch)
tree7676e11117488b2cb851becd74ac7989b8490d6c /src/client/game.cpp
parent682b9de8246ce2c620f1cc5e4212e6378c2301ae (diff)
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Run on_item_use CSM callback even if item is not marked usable
Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists).
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 450eb4e32..59654e892 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -3061,6 +3061,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
} else if (input->getLeftState()) {
// When button is held down in air, show continuous animation
runData.left_punch = true;
+ // Run callback even though item is not usable
+ if (input->getLeftClicked() && client->modsLoaded())
+ client->getScript()->on_item_use(selected_item, pointed);
} else if (input->getRightClicked()) {
handlePointingAtNothing(selected_item);
}