summaryrefslogtreecommitdiff
path: root/src/client/game.cpp
diff options
context:
space:
mode:
authorsfan5 <sfan5@live.de>2020-05-26 17:38:31 +0200
committersfan5 <sfan5@live.de>2020-05-27 21:58:40 +0200
commit471e567657dfd75a994a1b54d7a23cf4541a6bed (patch)
tree1b909e24669141f3fba2a6d98c68e22f1288249b /src/client/game.cpp
parent2fd5f38c45a3b57a9ea2d566aa50f9e5c33794d2 (diff)
downloadminetest-471e567657dfd75a994a1b54d7a23cf4541a6bed.tar.gz
minetest-471e567657dfd75a994a1b54d7a23cf4541a6bed.tar.bz2
minetest-471e567657dfd75a994a1b54d7a23cf4541a6bed.zip
Value copy / allocation optimizations mostly in server, SAO and serialize code
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index e7663a113..cdf4da21e 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2806,7 +2806,7 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
// Shows the mesh skybox
sky->setVisible(true);
// Update mesh based skybox colours if applicable.
- sky->setSkyColors(*event->set_sky);
+ sky->setSkyColors(event->set_sky->sky_color);
sky->setHorizonTint(
event->set_sky->fog_sun_tint,
event->set_sky->fog_moon_tint,