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authorWuzzy <wuzzy2@mail.ru>2021-06-24 18:21:19 +0000
committerGitHub <noreply@github.com>2021-06-24 21:21:19 +0300
commit63fc728a84a5ba97240233ad1c5d94f1ade2deb1 (patch)
tree61829a140b98519fbfa7920d79495e0c0692ad1b /src/client/game.cpp
parent51bf4a6e26f9eca461ae88181b06b517afc4d656 (diff)
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Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315)
Fixes #7245.
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp59
1 files changed, 51 insertions, 8 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index d240ebc0f..9f643e611 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -676,6 +676,7 @@ protected:
bool handleCallbacks();
void processQueues();
void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
+ void updateBasicDebugState();
void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
void updateProfilerGraphs(ProfilerGraph *graph);
@@ -693,6 +694,7 @@ protected:
void toggleFast();
void toggleNoClip();
void toggleCinematic();
+ void toggleBlockBounds();
void toggleAutoforward();
void toggleMinimap(bool shift_pressed);
@@ -1108,6 +1110,7 @@ void Game::run()
m_game_ui->clearInfoText();
hud->resizeHotbar();
+
updateProfilers(stats, draw_times, dtime);
processUserInput(dtime);
// Update camera before player movement to avoid camera lag of one frame
@@ -1119,10 +1122,11 @@ void Game::run()
updatePlayerControl(cam_view);
step(&dtime);
processClientEvents(&cam_view_target);
+ updateBasicDebugState();
updateCamera(draw_times.busy_time, dtime);
updateSound(dtime);
processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud,
- m_game_ui->m_flags.show_debug);
+ m_game_ui->m_flags.show_basic_debug);
updateFrame(&graph, &stats, dtime, cam_view);
updateProfilerGraphs(&graph);
@@ -1723,6 +1727,19 @@ void Game::processQueues()
shader_src->processQueue();
}
+void Game::updateBasicDebugState()
+{
+ if (m_game_ui->m_flags.show_basic_debug) {
+ if (!client->checkPrivilege("basic_debug")) {
+ m_game_ui->m_flags.show_basic_debug = false;
+ hud->disableBlockBounds();
+ }
+ } else if (m_game_ui->m_flags.show_minimal_debug) {
+ if (client->checkPrivilege("basic_debug")) {
+ m_game_ui->m_flags.show_basic_debug = true;
+ }
+ }
+}
void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
f32 dtime)
@@ -1935,7 +1952,7 @@ void Game::processKeyInput()
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
client->makeScreenshot();
} else if (wasKeyDown(KeyType::TOGGLE_BLOCK_BOUNDS)) {
- hud->toggleBlockBounds();
+ toggleBlockBounds();
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
m_game_ui->toggleHud();
} else if (wasKeyDown(KeyType::MINIMAP)) {
@@ -2173,6 +2190,15 @@ void Game::toggleCinematic()
m_game_ui->showTranslatedStatusText("Cinematic mode disabled");
}
+void Game::toggleBlockBounds()
+{
+ if (client->checkPrivilege("basic_debug")) {
+ hud->toggleBlockBounds();
+ } else {
+ m_game_ui->showTranslatedStatusText("Can't show block bounds (need 'basic_debug' privilege)");
+ }
+}
+
// Autoforward by toggling continuous forward.
void Game::toggleAutoforward()
{
@@ -2236,24 +2262,41 @@ void Game::toggleFog()
void Game::toggleDebug()
{
- // Initial / 4x toggle: Chat only
- // 1x toggle: Debug text with chat
+ // Initial: No debug info
+ // 1x toggle: Debug text
// 2x toggle: Debug text with profiler graph
- // 3x toggle: Debug text and wireframe
- if (!m_game_ui->m_flags.show_debug) {
- m_game_ui->m_flags.show_debug = true;
+ // 3x toggle: Debug text and wireframe (needs "debug" priv)
+ // Next toggle: Back to initial
+ //
+ // The debug text can be in 2 modes: minimal and basic.
+ // * Minimal: Only technical client info that not gameplay-relevant
+ // * Basic: Info that might give gameplay advantage, e.g. pos, angle
+ // Basic mode is used when player has "basic_debug" priv,
+ // otherwise the Minimal mode is used.
+ if (!m_game_ui->m_flags.show_minimal_debug) {
+ m_game_ui->m_flags.show_minimal_debug = true;
+ if (client->checkPrivilege("basic_debug")) {
+ m_game_ui->m_flags.show_basic_debug = true;
+ }
m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
m_game_ui->showTranslatedStatusText("Debug info shown");
} else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
+ if (client->checkPrivilege("basic_debug")) {
+ m_game_ui->m_flags.show_basic_debug = true;
+ }
m_game_ui->m_flags.show_profiler_graph = true;
m_game_ui->showTranslatedStatusText("Profiler graph shown");
} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
+ if (client->checkPrivilege("basic_debug")) {
+ m_game_ui->m_flags.show_basic_debug = true;
+ }
m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = true;
m_game_ui->showTranslatedStatusText("Wireframe shown");
} else {
- m_game_ui->m_flags.show_debug = false;
+ m_game_ui->m_flags.show_minimal_debug = false;
+ m_game_ui->m_flags.show_basic_debug = false;
m_game_ui->m_flags.show_profiler_graph = false;
draw_control->show_wireframe = false;
if (client->checkPrivilege("debug")) {