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authorWuzzy <wuzzy2@mail.ru>2021-02-24 10:45:30 +0000
committerGitHub <noreply@github.com>2021-02-24 11:45:30 +0100
commit827224635bc131dbf4f6e41dd3d78c7a2d94da0f (patch)
tree57963040d80122de7934707e3626c8d65f88ce18 /src/client/game.cpp
parent02d64a51ee185722ec1b6e2941b461bacf0db0de (diff)
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Use "Aux1" key name consistently everywhere
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 3c58fb46f..d4e2fe7c3 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2415,7 +2415,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
input->isKeyDown(KeyType::LEFT),
input->isKeyDown(KeyType::RIGHT),
isKeyDown(KeyType::JUMP),
- isKeyDown(KeyType::SPECIAL1),
+ isKeyDown(KeyType::AUX1),
isKeyDown(KeyType::SNEAK),
isKeyDown(KeyType::ZOOM),
isKeyDown(KeyType::DIG),
@@ -2432,7 +2432,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
- ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
+ ( (u32)(isKeyDown(KeyType::AUX1) & 0x1) << 5) |
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
( (u32)(isKeyDown(KeyType::DIG) & 0x1) << 7) |
( (u32)(isKeyDown(KeyType::PLACE) & 0x1) << 8) |