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authorSmallJoker <mk939@ymail.com>2020-05-04 20:19:12 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-05-05 08:37:04 +0200
commitcad5b987ad4720bd6a49d3604be9e81ea348f799 (patch)
treebd12705293670c9bcfc29c01ac19a1afc44e4e4b /src/client/game.cpp
parent1b6f40c35632ab5a2066822c8b5d4c09d469f49d (diff)
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Sky API: Rename *_tint to fog_*_tint for consistency
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 3bdac786c..d1eb3bba2 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2799,9 +2799,9 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
// Update mesh based skybox colours if applicable.
sky->setSkyColors(*event->set_sky);
sky->setHorizonTint(
- event->set_sky->sun_tint,
- event->set_sky->moon_tint,
- event->set_sky->tint_type
+ event->set_sky->fog_sun_tint,
+ event->set_sky->fog_moon_tint,
+ event->set_sky->fog_tint_type
);
} else if (event->set_sky->type == "skybox" &&
event->set_sky->textures.size() == 6) {
@@ -2811,9 +2811,9 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
sky->setFallbackBgColor(event->set_sky->bgcolor);
// Set sunrise and sunset fog tinting:
sky->setHorizonTint(
- event->set_sky->sun_tint,
- event->set_sky->moon_tint,
- event->set_sky->tint_type
+ event->set_sky->fog_sun_tint,
+ event->set_sky->fog_moon_tint,
+ event->set_sky->fog_tint_type
);
// Add textures to skybox.
for (int i = 0; i < 6; i++)