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authorsfan5 <sfan5@live.de>2020-04-08 20:13:23 +0200
committerGitHub <noreply@github.com>2020-04-08 20:13:23 +0200
commitde73f989eb1397b1103236031fd91309b294583c (patch)
treeb2fae6ebca2468b17f7d9648eb63625b6b3712c1 /src/client/game.cpp
parent3494475df108e3401c6c8463a0aeae0f227fd1fa (diff)
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Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 0201ded69..437cc7871 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2010,7 +2010,6 @@ void Game::processItemSelection(u16 *new_playeritem)
for (u16 i = 0; i <= max_item; i++) {
if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
*new_playeritem = i;
- infostream << "Selected item: " << new_playeritem << std::endl;
break;
}
}
@@ -2039,7 +2038,7 @@ void Game::openInventory()
if (!player || !player->getCAO())
return;
- infostream << "the_game: " << "Launching inventory" << std::endl;
+ infostream << "Game: Launching inventory" << std::endl;
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);