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authorMarkus Koch <markus@notsyncing.net>2020-11-07 17:45:32 +0100
committersfan5 <sfan5@live.de>2020-11-09 11:58:50 +0100
commite1142ee57f2d7b59a86f6d0d72ae043844bc3121 (patch)
tree9b63cede37948a78d05e7595ee5976aab0c63a41 /src/client/game.cpp
parent7589cbe086a5558eea018e1e3d25e388b26d51e8 (diff)
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Joystick: Remap joystick-specific KeyTypes to generic ones
According to the following table: * MOUSE_L -> DIG * MOUSE_R -> PLACE * SCROLL_UP -> HOTBAR_NEXT * SCROLL_DOWN -> HOTBAR_PREV This commit entirely removes the special KeyTypes used for joysticks. Support for the MOUSE KeyTypes had already been removed in the main game code without adapting the joystick code, breaking joystick input. This commit restores joystick functionality.
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 0380c1661..5c38e027d 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2014,15 +2014,11 @@ void Game::processItemSelection(u16 *new_playeritem)
s32 dir = wheel;
- if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
- wasKeyDown(KeyType::HOTBAR_NEXT)) {
+ if (wasKeyDown(KeyType::HOTBAR_NEXT))
dir = -1;
- }
- if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
- wasKeyDown(KeyType::HOTBAR_PREV)) {
+ if (wasKeyDown(KeyType::HOTBAR_PREV))
dir = 1;
- }
if (dir < 0)
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
@@ -3138,11 +3134,11 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
input->clearWasKeyPressed();
input->clearWasKeyReleased();
- input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
- input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
+ input->joystick.clearWasKeyDown(KeyType::DIG);
+ input->joystick.clearWasKeyDown(KeyType::PLACE);
- input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
- input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
+ input->joystick.clearWasKeyReleased(KeyType::DIG);
+ input->joystick.clearWasKeyReleased(KeyType::PLACE);
}