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author | Vitaliy <numzer0@yandex.ru> | 2021-03-22 01:22:22 +0300 |
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committer | sfan5 <sfan5@live.de> | 2021-04-09 22:04:51 +0200 |
commit | 1c89a07226d069817ffd8ad4034e00b8fc1b96d5 (patch) | |
tree | e06747b0373821d4a40f70831a0cef363a0cd738 /src/client/game.cpp | |
parent | 43e262f13e8046dbe756cbfa45bf78e022e010cc (diff) | |
download | minetest-1c89a07226d069817ffd8ad4034e00b8fc1b96d5.tar.gz minetest-1c89a07226d069817ffd8ad4034e00b8fc1b96d5.tar.bz2 minetest-1c89a07226d069817ffd8ad4034e00b8fc1b96d5.zip |
Restore minimal normal texture support (for minimap shading)
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r-- | src/client/game.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index e3c40130f..fbdbc4f5f 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -425,6 +425,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter CachedPixelShaderSetting<float, 3> m_camera_offset_pixel; CachedPixelShaderSetting<float, 3> m_camera_offset_vertex; CachedPixelShaderSetting<SamplerLayer_t> m_base_texture; + CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture; Client *m_client; public: @@ -458,6 +459,7 @@ public: m_camera_offset_pixel("cameraOffset"), m_camera_offset_vertex("cameraOffset"), m_base_texture("baseTexture"), + m_normal_texture("normalTexture"), m_client(client) { g_settings->registerChangedCallback("enable_fog", settingsCallback, this); @@ -545,8 +547,9 @@ public: m_camera_offset_pixel.set(camera_offset_array, services); m_camera_offset_vertex.set(camera_offset_array, services); - SamplerLayer_t base_tex = 0; + SamplerLayer_t base_tex = 0, normal_tex = 1; m_base_texture.set(&base_tex, services); + m_normal_texture.set(&normal_tex, services); } }; |