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author | Wuzzy <wuzzy2@mail.ru> | 2021-06-24 18:21:19 +0000 |
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committer | GitHub <noreply@github.com> | 2021-06-24 21:21:19 +0300 |
commit | 63fc728a84a5ba97240233ad1c5d94f1ade2deb1 (patch) | |
tree | 61829a140b98519fbfa7920d79495e0c0692ad1b /src/client/game.cpp | |
parent | 51bf4a6e26f9eca461ae88181b06b517afc4d656 (diff) | |
download | minetest-63fc728a84a5ba97240233ad1c5d94f1ade2deb1.tar.gz minetest-63fc728a84a5ba97240233ad1c5d94f1ade2deb1.tar.bz2 minetest-63fc728a84a5ba97240233ad1c5d94f1ade2deb1.zip |
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315)
Fixes #7245.
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r-- | src/client/game.cpp | 59 |
1 files changed, 51 insertions, 8 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index d240ebc0f..9f643e611 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -676,6 +676,7 @@ protected: bool handleCallbacks(); void processQueues(); void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime); + void updateBasicDebugState(); void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime); void updateProfilerGraphs(ProfilerGraph *graph); @@ -693,6 +694,7 @@ protected: void toggleFast(); void toggleNoClip(); void toggleCinematic(); + void toggleBlockBounds(); void toggleAutoforward(); void toggleMinimap(bool shift_pressed); @@ -1108,6 +1110,7 @@ void Game::run() m_game_ui->clearInfoText(); hud->resizeHotbar(); + updateProfilers(stats, draw_times, dtime); processUserInput(dtime); // Update camera before player movement to avoid camera lag of one frame @@ -1119,10 +1122,11 @@ void Game::run() updatePlayerControl(cam_view); step(&dtime); processClientEvents(&cam_view_target); + updateBasicDebugState(); updateCamera(draw_times.busy_time, dtime); updateSound(dtime); processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud, - m_game_ui->m_flags.show_debug); + m_game_ui->m_flags.show_basic_debug); updateFrame(&graph, &stats, dtime, cam_view); updateProfilerGraphs(&graph); @@ -1723,6 +1727,19 @@ void Game::processQueues() shader_src->processQueue(); } +void Game::updateBasicDebugState() +{ + if (m_game_ui->m_flags.show_basic_debug) { + if (!client->checkPrivilege("basic_debug")) { + m_game_ui->m_flags.show_basic_debug = false; + hud->disableBlockBounds(); + } + } else if (m_game_ui->m_flags.show_minimal_debug) { + if (client->checkPrivilege("basic_debug")) { + m_game_ui->m_flags.show_basic_debug = true; + } + } +} void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime) @@ -1935,7 +1952,7 @@ void Game::processKeyInput() } else if (wasKeyDown(KeyType::SCREENSHOT)) { client->makeScreenshot(); } else if (wasKeyDown(KeyType::TOGGLE_BLOCK_BOUNDS)) { - hud->toggleBlockBounds(); + toggleBlockBounds(); } else if (wasKeyDown(KeyType::TOGGLE_HUD)) { m_game_ui->toggleHud(); } else if (wasKeyDown(KeyType::MINIMAP)) { @@ -2173,6 +2190,15 @@ void Game::toggleCinematic() m_game_ui->showTranslatedStatusText("Cinematic mode disabled"); } +void Game::toggleBlockBounds() +{ + if (client->checkPrivilege("basic_debug")) { + hud->toggleBlockBounds(); + } else { + m_game_ui->showTranslatedStatusText("Can't show block bounds (need 'basic_debug' privilege)"); + } +} + // Autoforward by toggling continuous forward. void Game::toggleAutoforward() { @@ -2236,24 +2262,41 @@ void Game::toggleFog() void Game::toggleDebug() { - // Initial / 4x toggle: Chat only - // 1x toggle: Debug text with chat + // Initial: No debug info + // 1x toggle: Debug text // 2x toggle: Debug text with profiler graph - // 3x toggle: Debug text and wireframe - if (!m_game_ui->m_flags.show_debug) { - m_game_ui->m_flags.show_debug = true; + // 3x toggle: Debug text and wireframe (needs "debug" priv) + // Next toggle: Back to initial + // + // The debug text can be in 2 modes: minimal and basic. + // * Minimal: Only technical client info that not gameplay-relevant + // * Basic: Info that might give gameplay advantage, e.g. pos, angle + // Basic mode is used when player has "basic_debug" priv, + // otherwise the Minimal mode is used. + if (!m_game_ui->m_flags.show_minimal_debug) { + m_game_ui->m_flags.show_minimal_debug = true; + if (client->checkPrivilege("basic_debug")) { + m_game_ui->m_flags.show_basic_debug = true; + } m_game_ui->m_flags.show_profiler_graph = false; draw_control->show_wireframe = false; m_game_ui->showTranslatedStatusText("Debug info shown"); } else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) { + if (client->checkPrivilege("basic_debug")) { + m_game_ui->m_flags.show_basic_debug = true; + } m_game_ui->m_flags.show_profiler_graph = true; m_game_ui->showTranslatedStatusText("Profiler graph shown"); } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) { + if (client->checkPrivilege("basic_debug")) { + m_game_ui->m_flags.show_basic_debug = true; + } m_game_ui->m_flags.show_profiler_graph = false; draw_control->show_wireframe = true; m_game_ui->showTranslatedStatusText("Wireframe shown"); } else { - m_game_ui->m_flags.show_debug = false; + m_game_ui->m_flags.show_minimal_debug = false; + m_game_ui->m_flags.show_basic_debug = false; m_game_ui->m_flags.show_profiler_graph = false; draw_control->show_wireframe = false; if (client->checkPrivilege("debug")) { |