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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-28 10:22:13 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commite34d28af9f4b779b7a137f0e4017e499266e1931 (patch)
tree211b2ab003594dbd334c5dd4370707362bd7bb81 /src/client/game.cpp
parentbc1888ff21d50eb21c8f4d381e5dcc8049f7e36c (diff)
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refacto: rendering engine singleton removal step 1 (filesystem)
Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index b092b95e2..612072136 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -1465,7 +1465,7 @@ bool Game::connectToServer(const GameStartData &start_data,
start_data.password, start_data.address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
- connect_address.isIPv6(), m_game_ui.get());
+ RenderingEngine::get_instance(), connect_address.isIPv6(), m_game_ui.get());
client->m_simple_singleplayer_mode = simple_singleplayer_mode;