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authorLars Müller <34514239+appgurueu@users.noreply.github.com>2020-07-29 23:17:52 +0200
committerGitHub <noreply@github.com>2020-07-29 23:17:52 +0200
commit470f32821627a56b682ea1947ab5a50ef57c1c10 (patch)
treea818a61f0b565823302b723f86461c6443ab543b /src/client/gameui.cpp
parent715a123a33db7b0f191259ba68cbc9c565d0d4e8 (diff)
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Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#9828)
This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5.
Diffstat (limited to 'src/client/gameui.cpp')
-rw-r--r--src/client/gameui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index c216f405d..81c268e44 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -133,9 +133,9 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
<< "pos: (" << (player_position.X / BS)
<< ", " << (player_position.Y / BS)
<< ", " << (player_position.Z / BS)
- << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "\xC2\xB0 "
+ << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
<< yawToDirectionString(cam.camera_yaw)
- << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "\xC2\xB0"
+ << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
<< " | seed: " << ((u64)client->getMapSeed());
if (pointed_old.type == POINTEDTHING_NODE) {