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authorLoic Blot <loic.blot@unix-experience.fr>2018-05-29 08:34:09 +0200
committerLoic Blot <loic.blot@unix-experience.fr>2018-05-29 08:34:09 +0200
commit75aa41c6de121f01d17cfb8f90916736496b2dce (patch)
tree822de326a329faea2ccd9bbb1750ff328e5d9fd3 /src/client/gameui.cpp
parent67ed56be3b5cc674ee9d42ccef409952b5e0c362 (diff)
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Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72ba93702959
Added more strong unittests on that part to prevent future regression
Diffstat (limited to 'src/client/gameui.cpp')
-rw-r--r--src/client/gameui.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index 7e0a7ef67..0a0fc2bcf 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -189,8 +189,6 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
void GameUI::initFlags()
{
m_flags = GameUI::Flags();
- m_flags.show_chat = true;
- m_flags.show_hud = true;
m_flags.show_debug = g_settings->getBool("show_debug");
}