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author | Loic Blot <loic.blot@unix-experience.fr> | 2018-01-04 19:52:40 +0100 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-01-05 20:59:30 +0100 |
commit | aab3b18e4b9f847ba1e521d5a73624b0bb6a467a (patch) | |
tree | 913de68fcd9211c2433bc2fa78315b0002b1640f /src/client/gameui.cpp | |
parent | 3a772e7ed6c02f91de57320b1694c7d11e1c7618 (diff) | |
download | minetest-aab3b18e4b9f847ba1e521d5a73624b0bb6a467a.tar.gz minetest-aab3b18e4b9f847ba1e521d5a73624b0bb6a467a.tar.bz2 minetest-aab3b18e4b9f847ba1e521d5a73624b0bb6a467a.zip |
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
Other enhancements:
* Drop unused GameRunData::time_of_day
* Little GameUI::update code path optimizations
Diffstat (limited to 'src/client/gameui.cpp')
-rw-r--r-- | src/client/gameui.cpp | 78 |
1 files changed, 68 insertions, 10 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index 53d9f4a9c..d6d52823a 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -21,22 +21,46 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "gameui.h" #include <irrlicht_changes/static_text.h> #include "gui/mainmenumanager.h" +#include "util/pointedthing.h" #include "client.h" -#include "fontengine.h" #include "clientmap.h" -#include "version.h" +#include "fontengine.h" +#include "nodedef.h" #include "renderingengine.h" +#include "version.h" + +inline static const char *yawToDirectionString(int yaw) +{ + static const char *direction[4] = {"N +Z", "W -X", "S -Z", "E +X"}; + + yaw = wrapDegrees_0_360(yaw); + yaw = (yaw + 45) % 360 / 90; + + return direction[yaw]; +} void GameUI::init() { // First line of debug text m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(), core::rect<s32>(0, 0, 0, 0), false, false, guiroot); + + // Second line of debug text + m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false, + false, guiroot); + + // At the middle of the screen + // Object infos are shown in this + m_guitext_info = gui::StaticText::add(guienv, L"", + core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + + v2s32(100, 200), false, true, guiroot); } -void GameUI::update(const RunStats &stats, Client *client, - const MapDrawControl *draw_control) +void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control, + const CameraOrientation &cam, const PointedThing &pointed_old) { + v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); + if (m_flags.show_debug) { static float drawtime_avg = 0; drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05; @@ -57,16 +81,50 @@ void GameUI::update(const RunStats &stats, Client *client, << std::setprecision(3) << ", RTT: " << client->getRTT() << "s"; setStaticText(m_guitext, utf8_to_wide(os.str()).c_str()); - m_guitext->setVisible(true); - } else { - m_guitext->setVisible(false); - } - if (m_guitext->isVisible()) { - v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X, 5 + g_fontengine->getTextHeight())); } + + // Finally set the guitext visible depending on the flag + m_guitext->setVisible(m_flags.show_debug); + + if (m_flags.show_debug) { + LocalPlayer *player = client->getEnv().getLocalPlayer(); + v3f player_position = player->getPosition(); + + std::ostringstream os(std::ios_base::binary); + os << std::setprecision(1) << std::fixed + << "pos: (" << (player_position.X / BS) + << ", " << (player_position.Y / BS) + << ", " << (player_position.Z / BS) + << "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° " + << yawToDirectionString(cam.camera_yaw) + << ", seed: " << ((u64)client->getMapSeed()); + + if (pointed_old.type == POINTEDTHING_NODE) { + ClientMap &map = client->getEnv().getClientMap(); + const INodeDefManager *nodedef = client->getNodeDefManager(); + MapNode n = map.getNodeNoEx(pointed_old.node_undersurface); + + if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") { + os << ", pointed: " << nodedef->get(n).name + << ", param2: " << (u64) n.getParam2(); + } + } + + setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str()); + + m_guitext2->setRelativePosition(core::rect<s32>(5, + 5 + g_fontengine->getTextHeight(), screensize.X, + 5 + g_fontengine->getTextHeight() * 2 + )); + } + + m_guitext2->setVisible(m_flags.show_debug); + + setStaticText(m_guitext_info, translate_string(m_infotext).c_str()); + m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0); } void GameUI::initFlags() |