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authorLoic Blot <loic.blot@unix-experience.fr>2018-01-04 19:52:40 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-05 20:59:30 +0100
commitaab3b18e4b9f847ba1e521d5a73624b0bb6a467a (patch)
tree913de68fcd9211c2433bc2fa78315b0002b1640f /src/client/gameui.cpp
parent3a772e7ed6c02f91de57320b1694c7d11e1c7618 (diff)
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GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
Other enhancements: * Drop unused GameRunData::time_of_day * Little GameUI::update code path optimizations
Diffstat (limited to 'src/client/gameui.cpp')
-rw-r--r--src/client/gameui.cpp78
1 files changed, 68 insertions, 10 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index 53d9f4a9c..d6d52823a 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -21,22 +21,46 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gameui.h"
#include <irrlicht_changes/static_text.h>
#include "gui/mainmenumanager.h"
+#include "util/pointedthing.h"
#include "client.h"
-#include "fontengine.h"
#include "clientmap.h"
-#include "version.h"
+#include "fontengine.h"
+#include "nodedef.h"
#include "renderingengine.h"
+#include "version.h"
+
+inline static const char *yawToDirectionString(int yaw)
+{
+ static const char *direction[4] = {"N +Z", "W -X", "S -Z", "E +X"};
+
+ yaw = wrapDegrees_0_360(yaw);
+ yaw = (yaw + 45) % 360 / 90;
+
+ return direction[yaw];
+}
void GameUI::init()
{
// First line of debug text
m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
+
+ // Second line of debug text
+ m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
+ false, guiroot);
+
+ // At the middle of the screen
+ // Object infos are shown in this
+ m_guitext_info = gui::StaticText::add(guienv, L"",
+ core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5)
+ + v2s32(100, 200), false, true, guiroot);
}
-void GameUI::update(const RunStats &stats, Client *client,
- const MapDrawControl *draw_control)
+void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
+ const CameraOrientation &cam, const PointedThing &pointed_old)
{
+ v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
+
if (m_flags.show_debug) {
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
@@ -57,16 +81,50 @@ void GameUI::update(const RunStats &stats, Client *client,
<< std::setprecision(3)
<< ", RTT: " << client->getRTT() << "s";
setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
- m_guitext->setVisible(true);
- } else {
- m_guitext->setVisible(false);
- }
- if (m_guitext->isVisible()) {
- v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
5 + g_fontengine->getTextHeight()));
}
+
+ // Finally set the guitext visible depending on the flag
+ m_guitext->setVisible(m_flags.show_debug);
+
+ if (m_flags.show_debug) {
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
+ v3f player_position = player->getPosition();
+
+ std::ostringstream os(std::ios_base::binary);
+ os << std::setprecision(1) << std::fixed
+ << "pos: (" << (player_position.X / BS)
+ << ", " << (player_position.Y / BS)
+ << ", " << (player_position.Z / BS)
+ << "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
+ << yawToDirectionString(cam.camera_yaw)
+ << ", seed: " << ((u64)client->getMapSeed());
+
+ if (pointed_old.type == POINTEDTHING_NODE) {
+ ClientMap &map = client->getEnv().getClientMap();
+ const INodeDefManager *nodedef = client->getNodeDefManager();
+ MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);
+
+ if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
+ os << ", pointed: " << nodedef->get(n).name
+ << ", param2: " << (u64) n.getParam2();
+ }
+ }
+
+ setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
+
+ m_guitext2->setRelativePosition(core::rect<s32>(5,
+ 5 + g_fontengine->getTextHeight(), screensize.X,
+ 5 + g_fontengine->getTextHeight() * 2
+ ));
+ }
+
+ m_guitext2->setVisible(m_flags.show_debug);
+
+ setStaticText(m_guitext_info, translate_string(m_infotext).c_str());
+ m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
}
void GameUI::initFlags()