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authorLars Müller <34514239+appgurueu@users.noreply.github.com>2020-04-11 23:09:46 +0200
committerGitHub <noreply@github.com>2020-04-11 22:09:46 +0100
commitaf2e6a6a10121cf971d4ce4c33d523b6dc037d31 (patch)
tree19776d03803bf383476d629202aafdc1ed7107c4 /src/client/hud.cpp
parentf780bae05cc2fdd23a6d7326c770783da8d94ea3 (diff)
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Improve waypoints and add image variant (#9480)
Diffstat (limited to 'src/client/hud.cpp')
-rw-r--r--src/client/hud.cpp111
1 files changed, 66 insertions, 45 deletions
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index 37de6640b..56763e7e4 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -272,6 +272,25 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
}
}
+// Calculates screen position of waypoint. Returns true if waypoint is visible (in front of the player), else false.
+bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos)
+{
+ v3f w_pos = e->world_pos * BS;
+ scene::ICameraSceneNode* camera =
+ RenderingEngine::get_scene_manager()->getActiveCamera();
+ w_pos -= intToFloat(camera_offset, BS);
+ core::matrix4 trans = camera->getProjectionMatrix();
+ trans *= camera->getViewMatrix();
+ f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
+ trans.multiplyWith1x4Matrix(transformed_pos);
+ if (transformed_pos[3] < 0)
+ return false;
+ f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
+ core::reciprocal(transformed_pos[3]);
+ pos->X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
+ pos->Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
+ return true;
+}
void Hud::drawLuaElements(const v3s16 &camera_offset)
{
@@ -299,28 +318,6 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
floor(e->pos.Y * (float) m_screensize.Y + 0.5));
switch (e->type) {
- case HUD_ELEM_IMAGE: {
- video::ITexture *texture = tsrc->getTexture(e->text);
- if (!texture)
- continue;
-
- const video::SColor color(255, 255, 255, 255);
- const video::SColor colors[] = {color, color, color, color};
- core::dimension2di imgsize(texture->getOriginalSize());
- v2s32 dstsize(imgsize.Width * e->scale.X,
- imgsize.Height * e->scale.Y);
- if (e->scale.X < 0)
- dstsize.X = m_screensize.X * (e->scale.X * -0.01);
- if (e->scale.Y < 0)
- dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
- v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
- (e->align.Y - 1.0) * dstsize.Y / 2);
- core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
- rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
- draw2DImageFilterScaled(driver, texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, colors, true);
- break; }
case HUD_ELEM_TEXT: {
video::SColor color(255, (e->number >> 16) & 0xFF,
(e->number >> 8) & 0xFF,
@@ -343,34 +340,58 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
inv, e->item, e->dir);
break; }
case HUD_ELEM_WAYPOINT: {
- v3f p_pos = player->getPosition() / BS;
- v3f w_pos = e->world_pos * BS;
- float distance = std::floor(10 * p_pos.getDistanceFrom(e->world_pos)) /
- 10.0f;
- scene::ICameraSceneNode* camera =
- RenderingEngine::get_scene_manager()->getActiveCamera();
- w_pos -= intToFloat(camera_offset, BS);
- core::matrix4 trans = camera->getProjectionMatrix();
- trans *= camera->getViewMatrix();
- f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
- trans.multiplyWith1x4Matrix(transformed_pos);
- if (transformed_pos[3] < 0)
+ if (!calculateScreenPos(camera_offset, e, &pos))
break;
- f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
- core::reciprocal(transformed_pos[3]);
- pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
- pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
+ v3f p_pos = player->getPosition() / BS;
+ pos += v2s32(e->offset.X, e->offset.Y);
video::SColor color(255, (e->number >> 16) & 0xFF,
(e->number >> 8) & 0xFF,
(e->number >> 0) & 0xFF);
- core::rect<s32> size(0, 0, 200, 2 * text_height);
std::wstring text = unescape_translate(utf8_to_wide(e->name));
- font->draw(text.c_str(), size + pos, color);
- std::ostringstream os;
- os << distance << e->text;
- text = unescape_translate(utf8_to_wide(os.str()));
- pos.Y += text_height;
- font->draw(text.c_str(), size + pos, color);
+ const std::string &unit = e->text;
+ // waypoints reuse the item field to store precision, item = precision + 1
+ u32 item = e->item;
+ float precision = (item == 0) ? 10.0f : (item - 1.f);
+ bool draw_precision = precision > 0;
+
+ core::rect<s32> bounds(0, 0, font->getDimension(text.c_str()).Width, (draw_precision ? 2:1) * text_height);
+ pos.Y += (e->align.Y - 1.0) * bounds.getHeight() / 2;
+ bounds += pos;
+ font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0) * bounds.getWidth() / 2, 0), color);
+ if (draw_precision) {
+ std::ostringstream os;
+ float distance = std::floor(precision * p_pos.getDistanceFrom(e->world_pos)) / precision;
+ os << distance << unit;
+ text = unescape_translate(utf8_to_wide(os.str()));
+ bounds.LowerRightCorner.X = bounds.UpperLeftCorner.X + font->getDimension(text.c_str()).Width;
+ font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0f) * bounds.getWidth() / 2, text_height), color);
+ }
+ break; }
+ case HUD_ELEM_IMAGE_WAYPOINT: {
+ if (!calculateScreenPos(camera_offset, e, &pos))
+ break;
+ }
+ case HUD_ELEM_IMAGE: {
+ video::ITexture *texture = tsrc->getTexture(e->text);
+ if (!texture)
+ continue;
+
+ const video::SColor color(255, 255, 255, 255);
+ const video::SColor colors[] = {color, color, color, color};
+ core::dimension2di imgsize(texture->getOriginalSize());
+ v2s32 dstsize(imgsize.Width * e->scale.X,
+ imgsize.Height * e->scale.Y);
+ if (e->scale.X < 0)
+ dstsize.X = m_screensize.X * (e->scale.X * -0.01);
+ if (e->scale.Y < 0)
+ dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
+ v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
+ (e->align.Y - 1.0) * dstsize.Y / 2);
+ core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
+ rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
+ draw2DImageFilterScaled(driver, texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, colors, true);
break; }
default:
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<