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author | Vitaliy <numzer0@yandex.ru> | 2020-12-19 22:57:10 +0300 |
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committer | GitHub <noreply@github.com> | 2020-12-19 20:57:10 +0100 |
commit | ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff (patch) | |
tree | 9bb8bf7b22d44a45e7a1efd400f465e21ca3d8c9 /src/client/hud.cpp | |
parent | 664f5ce9605b580b9500547fff1e54eac553f295 (diff) | |
download | minetest-ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff.tar.gz minetest-ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff.tar.bz2 minetest-ccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff.zip |
Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
Diffstat (limited to 'src/client/hud.cpp')
-rw-r--r-- | src/client/hud.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/hud.cpp b/src/client/hud.cpp index f6497fe25..8d8411ca1 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -100,7 +100,7 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, if (g_settings->getBool("enable_shaders")) { IShaderSource *shdrsrc = client->getShaderSource(); u16 shader_id = shdrsrc->getShader( - m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1); + m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", TILE_MATERIAL_ALPHA); m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material; } else { m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; |