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authorSeth Traverse <technotraverse@gmail.com>2021-04-20 10:23:31 -0700
committerGitHub <noreply@github.com>2021-04-20 19:23:31 +0200
commit16e5b39e1dbe503684effb11f4b87a641c3e43e6 (patch)
tree50d8ba701784ecb2d9d235bd97e20200cef1fb40 /src/client/hud.h
parent0077982fb78a8ed39a90da03c0898d12583fed64 (diff)
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Add a key to toggle map block bounds (#11172)
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
Diffstat (limited to 'src/client/hud.h')
-rw-r--r--src/client/hud.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/client/hud.h b/src/client/hud.h
index d46545d71..7046a16fb 100644
--- a/src/client/hud.h
+++ b/src/client/hud.h
@@ -59,6 +59,9 @@ public:
Inventory *inventory);
~Hud();
+ void toggleBlockBounds();
+ void drawBlockBounds();
+
void drawHotbar(u16 playeritem);
void resizeHotbar();
void drawCrosshair();
@@ -125,6 +128,14 @@ private:
scene::SMeshBuffer m_rotation_mesh_buffer;
+ enum BlockBoundsMode
+ {
+ BLOCK_BOUNDS_OFF,
+ BLOCK_BOUNDS_CURRENT,
+ BLOCK_BOUNDS_ALL,
+ BLOCK_BOUNDS_MAX
+ } m_block_bounds_mode = BLOCK_BOUNDS_OFF;
+
enum
{
HIGHLIGHT_BOX,