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author | NeroBurner <pyro4hell@gmail.com> | 2021-08-27 20:24:24 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-27 20:24:24 +0200 |
commit | 1d69a23ba48d99b051dcf2a6be225edd7c644c7b (patch) | |
tree | ddc66759956a61e82092937897465313c65c17a0 /src/client/inputhandler.h | |
parent | 149d8fc8d6d92e8e0d6908125ad8d3179695b1ea (diff) | |
download | minetest-1d69a23ba48d99b051dcf2a6be225edd7c644c7b.tar.gz minetest-1d69a23ba48d99b051dcf2a6be225edd7c644c7b.tar.bz2 minetest-1d69a23ba48d99b051dcf2a6be225edd7c644c7b.zip |
Joystick sensitivity for player movement (#11262)
This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.
movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:
FWD
0
_
LFT / \ RGT
-Pi/2 | | +Pi/2
\_/
+-Pi
BCK
Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.
Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/client/inputhandler.h')
-rw-r--r-- | src/client/inputhandler.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h index 1fb4cf0ec..76e3c7b5b 100644 --- a/src/client/inputhandler.h +++ b/src/client/inputhandler.h @@ -240,6 +240,9 @@ public: virtual bool wasKeyReleased(GameKeyType k) = 0; virtual bool cancelPressed() = 0; + virtual float getMovementSpeed() = 0; + virtual float getMovementDirection() = 0; + virtual void clearWasKeyPressed() {} virtual void clearWasKeyReleased() {} @@ -285,6 +288,44 @@ public: { return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k); } + virtual float getMovementSpeed() + { + bool f = m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]), + b = m_receiver->IsKeyDown(keycache.key[KeyType::BACKWARD]), + l = m_receiver->IsKeyDown(keycache.key[KeyType::LEFT]), + r = m_receiver->IsKeyDown(keycache.key[KeyType::RIGHT]); + if (f || b || l || r) + { + // if contradictory keys pressed, stay still + if (f && b && l && r) + return 0.0f; + else if (f && b && !l && !r) + return 0.0f; + else if (!f && !b && l && r) + return 0.0f; + return 1.0f; // If there is a keyboard event, assume maximum speed + } + return joystick.getMovementSpeed(); + } + virtual float getMovementDirection() + { + float x = 0, z = 0; + + /* Check keyboard for input */ + if (m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD])) + z += 1; + if (m_receiver->IsKeyDown(keycache.key[KeyType::BACKWARD])) + z -= 1; + if (m_receiver->IsKeyDown(keycache.key[KeyType::RIGHT])) + x += 1; + if (m_receiver->IsKeyDown(keycache.key[KeyType::LEFT])) + x -= 1; + + if (x != 0 || z != 0) /* If there is a keyboard event, it takes priority */ + return atan2(x, z); + else + return joystick.getMovementDirection(); + } virtual bool cancelPressed() { return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey); @@ -352,6 +393,8 @@ public: virtual bool wasKeyPressed(GameKeyType k) { return false; } virtual bool wasKeyReleased(GameKeyType k) { return false; } virtual bool cancelPressed() { return false; } + virtual float getMovementSpeed() {return 0.0f;} + virtual float getMovementDirection() {return 0.0f;} virtual v2s32 getMousePos() { return mousepos; } virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); } |