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authorQuentin Bazin <quent42340@gmail.com>2018-11-28 20:01:49 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-11-28 20:01:49 +0100
commit5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch)
tree2c8508467d3bf28d549cce2d25144fa8ef42beae /src/client/localplayer.h
parentddd9317b733857630499972179caebc236b4d991 (diff)
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Move client-specific files to 'src/client' (#7902)
Update Android.mk Remove 'src/client' from include_directories
Diffstat (limited to 'src/client/localplayer.h')
-rw-r--r--src/client/localplayer.h198
1 files changed, 198 insertions, 0 deletions
diff --git a/src/client/localplayer.h b/src/client/localplayer.h
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--- /dev/null
+++ b/src/client/localplayer.h
@@ -0,0 +1,198 @@
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "player.h"
+#include "environment.h"
+#include "constants.h"
+#include "settings.h"
+#include <list>
+
+class Client;
+class Environment;
+class GenericCAO;
+class ClientActiveObject;
+class ClientEnvironment;
+class IGameDef;
+struct collisionMoveResult;
+
+enum LocalPlayerAnimations
+{
+ NO_ANIM,
+ WALK_ANIM,
+ DIG_ANIM,
+ WD_ANIM
+}; // no local animation, walking, digging, both
+
+class LocalPlayer : public Player
+{
+public:
+ LocalPlayer(Client *client, const char *name);
+ virtual ~LocalPlayer() = default;
+
+ ClientActiveObject *parent = nullptr;
+
+ // Initialize hp to 0, so that no hearts will be shown if server
+ // doesn't support health points
+ u16 hp = 0;
+ bool isAttached = false;
+ bool touching_ground = false;
+ // This oscillates so that the player jumps a bit above the surface
+ bool in_liquid = false;
+ // This is more stable and defines the maximum speed of the player
+ bool in_liquid_stable = false;
+ // Gets the viscosity of water to calculate friction
+ u8 liquid_viscosity = 0;
+ bool is_climbing = false;
+ bool swimming_vertical = false;
+
+ float physics_override_speed = 1.0f;
+ float physics_override_jump = 1.0f;
+ float physics_override_gravity = 1.0f;
+ bool physics_override_sneak = true;
+ bool physics_override_sneak_glitch = false;
+ // Temporary option for old move code
+ bool physics_override_new_move = true;
+
+ v3f overridePosition;
+
+ void move(f32 dtime, Environment *env, f32 pos_max_d);
+ void move(f32 dtime, Environment *env, f32 pos_max_d,
+ std::vector<CollisionInfo> *collision_info);
+ // Temporary option for old move code
+ void old_move(f32 dtime, Environment *env, f32 pos_max_d,
+ std::vector<CollisionInfo> *collision_info);
+
+ void applyControl(float dtime, Environment *env);
+
+ v3s16 getStandingNodePos();
+ v3s16 getFootstepNodePos();
+
+ // Used to check if anything changed and prevent sending packets if not
+ v3f last_position;
+ v3f last_speed;
+ float last_pitch = 0.0f;
+ float last_yaw = 0.0f;
+ unsigned int last_keyPressed = 0;
+ u8 last_camera_fov = 0;
+ u8 last_wanted_range = 0;
+
+ float camera_impact = 0.0f;
+
+ bool makes_footstep_sound = true;
+
+ int last_animation = NO_ANIM;
+ float last_animation_speed;
+
+ std::string hotbar_image = "";
+ std::string hotbar_selected_image = "";
+
+ video::SColor light_color = video::SColor(255, 255, 255, 255);
+
+ float hurt_tilt_timer = 0.0f;
+ float hurt_tilt_strength = 0.0f;
+
+ GenericCAO *getCAO() const { return m_cao; }
+
+ void setCAO(GenericCAO *toset)
+ {
+ assert(!m_cao); // Pre-condition
+ m_cao = toset;
+ }
+
+ u32 maxHudId() const { return hud.size(); }
+
+ u16 getBreath() const { return m_breath; }
+ void setBreath(u16 breath) { m_breath = breath; }
+
+ v3s16 getLightPosition() const;
+
+ void setYaw(f32 yaw) { m_yaw = yaw; }
+ f32 getYaw() const { return m_yaw; }
+
+ void setPitch(f32 pitch) { m_pitch = pitch; }
+ f32 getPitch() const { return m_pitch; }
+
+ inline void setPosition(const v3f &position)
+ {
+ m_position = position;
+ m_sneak_node_exists = false;
+ }
+
+ v3f getPosition() const { return m_position; }
+ v3f getEyePosition() const { return m_position + getEyeOffset(); }
+ v3f getEyeOffset() const;
+ void setEyeHeight(float eye_height) { m_eye_height = eye_height; }
+
+ void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
+
+ float getZoomFOV() const { return m_zoom_fov; }
+ void setZoomFOV(float zoom_fov) { m_zoom_fov = zoom_fov; }
+
+ bool getAutojump() const { return m_autojump; }
+
+private:
+ void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
+ void accelerateVertical(const v3f &target_speed, const f32 max_increase);
+ bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
+ float getSlipFactor(Environment *env, const v3f &speedH);
+ void handleAutojump(f32 dtime, Environment *env,
+ const collisionMoveResult &result,
+ const v3f &position_before_move, const v3f &speed_before_move,
+ f32 pos_max_d);
+
+ v3f m_position;
+ v3s16 m_standing_node;
+
+ v3s16 m_sneak_node = v3s16(32767, 32767, 32767);
+ // Stores the top bounding box of m_sneak_node
+ aabb3f m_sneak_node_bb_top = aabb3f(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
+ // Whether the player is allowed to sneak
+ bool m_sneak_node_exists = false;
+ // Whether a "sneak ladder" structure is detected at the players pos
+ // see detectSneakLadder() in the .cpp for more info (always false if disabled)
+ bool m_sneak_ladder_detected = false;
+
+ // ***** Variables for temporary option of the old move code *****
+ // Stores the max player uplift by m_sneak_node
+ f32 m_sneak_node_bb_ymax = 0.0f;
+ // Whether recalculation of m_sneak_node and its top bbox is needed
+ bool m_need_to_get_new_sneak_node = true;
+ // Node below player, used to determine whether it has been removed,
+ // and its old type
+ v3s16 m_old_node_below = v3s16(32767, 32767, 32767);
+ std::string m_old_node_below_type = "air";
+ // ***** End of variables for temporary option *****
+
+ bool m_can_jump = false;
+ u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
+ f32 m_yaw = 0.0f;
+ f32 m_pitch = 0.0f;
+ bool camera_barely_in_ceiling = false;
+ aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
+ BS * 1.75f, BS * 0.30f);
+ float m_eye_height = 1.625f;
+ float m_zoom_fov = 0.0f;
+ bool m_autojump = false;
+ float m_autojump_time = 0.0f;
+
+ GenericCAO *m_cao = nullptr;
+ Client *m_client;
+};