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authorLars <larsh@apache.org>2020-10-12 13:29:31 -0700
committerlhofhansl <larsh@apache.org>2020-10-17 13:09:16 -0700
commited22260822086f84016aa8384c3174bfc6d1739d (patch)
tree0b6d04bf315b4d6c832993efeb1b58244b1bcb50 /src/client/mapblock_mesh.h
parentf43d1cfa81aa496174af6cdfa648dab9dd17288c (diff)
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Remove all bump mapping and parallax occlusion related code.
Diffstat (limited to 'src/client/mapblock_mesh.h')
-rw-r--r--src/client/mapblock_mesh.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/client/mapblock_mesh.h b/src/client/mapblock_mesh.h
index f8aed40dc..6a9c00ed5 100644
--- a/src/client/mapblock_mesh.h
+++ b/src/client/mapblock_mesh.h
@@ -45,10 +45,8 @@ struct MeshMakeData
Client *m_client;
bool m_use_shaders;
- bool m_use_tangent_vertices;
- MeshMakeData(Client *client, bool use_shaders,
- bool use_tangent_vertices = false);
+ MeshMakeData(Client *client, bool use_shaders);
/*
Copy block data manually (to allow optimizations by the caller)
@@ -136,7 +134,6 @@ private:
IShaderSource *m_shdrsrc;
bool m_enable_shaders;
- bool m_use_tangent_vertices;
bool m_enable_vbo;
// Must animate() be called before rendering?