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authorDanila Shutov <dcbrwn2@gmail.com>2020-06-07 19:14:00 +0300
committerGitHub <noreply@github.com>2020-06-07 18:14:00 +0200
commitfe1f72ab0ac8bcc233c91eb5b2d71bd2d2574cf8 (patch)
tree4be77389e38c97dd1391439f212db642b16fac0b /src/client/mesh.h
parent8fc9e7eb117849202b87bf3d764cd3eac6f68c74 (diff)
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Recalculate mesh normals for CAOs (#10000)
Diffstat (limited to 'src/client/mesh.h')
-rw-r--r--src/client/mesh.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/client/mesh.h b/src/client/mesh.h
index 0c4094de2..103c61e45 100644
--- a/src/client/mesh.h
+++ b/src/client/mesh.h
@@ -122,6 +122,12 @@ scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
void recalculateBoundingBox(scene::IMesh *src_mesh);
/*
+ Check if mesh has valid normals and return true if it does.
+ We assume normal to be valid when it's 0 < length < Inf. and not NaN
+ */
+bool checkMeshNormals(scene::IMesh *mesh);
+
+/*
Vertex cache optimization according to the Forsyth paper:
http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
Ported from irrlicht 1.8